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		<title>Subliminal Advertising: Hidden Conveyor of Messages</title>
		<link>https://fountainmagazine.com/all-issues/2020/issue-134-mar-apr-2020/subliminal-advertising-hidden-conveyor-of-messages/</link>
		
		<dc:creator><![CDATA[The Fountain]]></dc:creator>
		<pubDate>Sun, 01 Mar 2020 17:26:46 +0000</pubDate>
				<category><![CDATA[Issue 134 (Mar - Apr 2020)]]></category>
		<category><![CDATA[ads]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[agencies]]></category>
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					<description><![CDATA[Advertising is an age-old concept of conveying the messages to the people. In prehistoric days, people used to write with chalk, which was available in plenty, in their own languages the messages they wanted to propagate on the walls of the caves or on tree trunks. While doing excavations in Pompeii, signs and evidence were [&#8230;]]]></description>
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<p>Advertising is an age-old concept of conveying the messages to the people. In prehistoric days, people used to write with chalk, which was available in plenty, in their own languages the messages they wanted to propagate on the walls of the caves or on tree trunks. While doing excavations in Pompeii, signs and evidence were found that services and goods were advertised as early as in 79 A.D.</p>
<p>Later, Egyptians wrote the messages and drew images on papyrus. When paper and printing press were invented, advertising became popular, first in Great Britain, then in other countries. Illustrated ads were placed in newspapers and magazines. Products like Pears soap, Woodbury’s Facial soap, Michelin Tires and Encyclopedia Britannica were among the first to advertise. Advertising companies like J. Walter Thomson, Ogilvy, Leo Burnett, Volney Palmer and N.W. Ayer were among the pioneers, responsible for creating ads and getting them placed in newspapers and magazines. J. Walter Thomson was however the first to expand internationally.</p>
<p>Today, we live in the world of advertising. Nothing sells without advertising; may it be a product or service. It is a well-known fact that you need to create an awareness of the product you want to sale, then promote it through means of advertising; hence the importance of advertising cannot be denied. That is why ad agencies are flourishing and their clients are spending millions of dollars to promote their products or services. Ads should be clever and to the point. Yet, many advertisers rely on belittling the competitors’ products which results in a big confusion in the minds of consumers.</p>
<p>David Ogilvy, the guru of advertising, said that ‘a good advertisement is one which sells the product without drawing the attention to itself.’. One wonders how many ads these days conform to this belief. The Chief Executive of one the agencies where I used to work way back in Pakistan had a motto framed behind his desk. It read: <em>Advertising is supposed to be impactful and clever without being overpowering. In short, be subtle.</em></p>
<p>There are various outlets where the ads are placed. Generally, your product is promoted through TV, Radio and social media, newspapers and magazines, billboards and brochures and your product gets consumers’ awareness and impulse to buy. This is the common practice, yet there is another means to advertise. It is called subliminal advertising, and it has been found that this means alone can soar the sale of your product. Only few clients and advertisers know and realize the positive effect such advertising would produce. Others simply do not believe in its efficacy and consider it a fallacy.</p>
<h3>Subliminal Advertising</h3>
<p>Subliminal advertising is described as the use of images, logos and sounds to influence consumers’ responses without being conscious of it. A subliminal message passes below the normal perception. It might be inaudible to the conscious mind, but audible to the subconscious mind, because it is a brief flash of the product, escaping the conscious level of mind but getting stored in the subconscious mind, so that when a consumer goes to the market and sees the product along with other products, he is inclined to buy the product subliminally advertised.  They are ‘hidden persuaders’ – as said by Vance Packard in his book,’ Hidden Persuaders’ which was published in 1957. There are various ways to do it:</p>
<h3>Single Frame Effect</h3>
<p>This was often practiced in the days when movies were processed by 35 mm cameras. It involves the insertion of ‘hidden’ messages into movies or TV programs. The concept ‘moving pictures’ relies on persistence of vision to create movement in a series of images projected at 25 frames per second. A single frame of the ad is then inserted after every 25 frames on the editing table. The hidden command in a single frame flashes across the screen so quickly that it is not perceived consciously but is registered in the subconscious mind.</p>
<p>As mentioned in QUORA journal, an experiment was conducted by James Vicari, a marketing researcher and psychologist, in 1957 when a popular movie PICNIC was released. Every five seconds the words, <em>Hungry? Eat popcorns. Drink Coca-Cola, </em>were projected for 0.003 seconds. The sales of popcorn and Coke in that New Jersey theater increased by 57.8 percent and 18.1 percent respectively.  </p>
<p>In the early seventies, we, at an advertising agency where I worked, made a similar experiment. In the cinema house where one of our client’s products was advertised subliminally through the screening of the movie, I stood near a concession stand. During the interval – in those days we had intervals of 10 to 15 minutes – a good number of moviegoers were seen to buy that soft drink.</p>
<p>You may think that this is a very easy and economical way of advertising. No, it is not. It took a series of meetings with the client to convince him about this method of promotion. The client eventually agreed, but still seemed doubtful. Then we had to approach the movie producer who was shooting a blockbuster movie with famous stars. After being assured that it would not make any difference in projection, and paying him the agreed amount, he consented. When the movie was shot and ready for editing, I went to see the editor to get the frames of our product inserted after every 25 frames of the movie. The editor simply shook his head and said that it was just an experience in futility, but he had to do it, because the producer asked him to do that. It took him two weeks to complete the editing. I met him again and saw that the one frame of the product was inserted after every 25 seconds in the master print of the movie. I was happy to learn that and took the editor, who had by now become a good friend, for a lunch at a Chinese restaurant on my expense account.</p>
<p>The client later reported that the sale of his soft drink had increased by thirty-five per cent.</p>
<p>This form of subliminal advertising was gaining grounds and proving to be an effective vehicle for promoting products. This became a matter of concern for public relations officials and some advertising agencies, probably because they feared that budgets for regular advertising on TV and press would plummet, resulting in lesser profit. They argued that such a way of promotion is ineffective, counter-productive and unethical since it invaded the minds of the people without their consent. The other school of thoughts pleaded that it is not the only way that does that, there are many happenings in everyday life that do so, and on which we do not have any control.</p>
<p>In USA, Federal Communications Commission took up the matter, held several hearings and declared that subliminal advertising is contrary to public interest, because it involved ‘intentional deception’.</p>
<p>Terry Lane in CHRON journal reported, ‘While the US Congress has never passed a law restricting subliminal advertising, government agencies have said that the practice is unfair and could result in enforcements, especially for broadcast stations.’</p>
<p>Since then this form of advertising gradually decreased. It may still be in existence, but countries like Australia, U.K. and Canada have banned it. Other forms of subliminal advertising, like product-placement and hidden messages through logos are very much in practice throughout the world.</p>
<h3>Product placement</h3>
<p>A highly popular technique is product placement. Here again you need a movie producer or a TV show producer. Subject to his consent and agreed payment, a can or a box of food products such as cereal, jam, jelly, butter or a soft drink is strategically placed on a dining table – or any other place &#8211; at a home. When the scene of a family dinner is shot, the product is placed on the table in such a manner that it is quite visible. It is flashed for only a few seconds, and the message is delivered.</p>
<p>Products or services are also promoted when a character drives a car and it passes through a street where there is a billboard or a store front where it is displayed. The camera briefly focuses on it while the car is passing by.</p>
<p>An unethical and detrimental trend is now prevalent in our movies and TV dramas and shows. The hero or another important character is shown smoking a cigarette or a cigar leisurely and enjoying the puffs, while at the bottom of the screen you read a sign ‘smoking is injurious to health’. This is a subliminal advertising for tobacco smoking, and one is sure that some tobacco companies must be paying the producers or channels to promote this habit among viewers, especially youngsters. The tobacco companies have to rely on such a means for advertising, because they are not allowed to advertise directly through electronic or print media or through billboards. Authorities should take note of this and take proper action to stop such a practice.</p>
<h3>Meaning of logos</h3>
<p>Logo is an intelligent way of subliminal advertising. Let us look at some logos:</p>
<ul>
<li><em>amazon.com. Did</em> you find a hidden message? Observe carefully. There is a curved line connecting <em>a </em>and <em>z, meaning</em> that everything from A to Z is available on this online store.</li>
<li>Logo of FedEx shows an arrow in white space, an indication of the company’s speed and ability to deliver.</li>
<li>In the current TOSTITOS logo, can you see two friends sharing chips and salsa?</li>
<li>In the SONY VAIO logo, the design of the word <em>Vaio</em> shows the symbol of analogue and digital that defines the two worlds in which the brand works.</li>
</ul>
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		<item>
		<title>Piracy</title>
		<link>https://fountainmagazine.com/all-issues/2014/issue-101-september-october-2014/piracy-september-2014/</link>
		
		<dc:creator><![CDATA[Louima Cunningham]]></dc:creator>
		<pubDate>Mon, 01 Sep 2014 00:00:00 +0000</pubDate>
				<category><![CDATA[Issue 101 (September - October 2014)]]></category>
		<category><![CDATA[act]]></category>
		<category><![CDATA[benefit]]></category>
		<category><![CDATA[benefits]]></category>
		<category><![CDATA[cost]]></category>
		<category><![CDATA[Culture & Society]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[entertainment]]></category>
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		<category><![CDATA[game]]></category>
		<category><![CDATA[individual]]></category>
		<category><![CDATA[loss]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[movie]]></category>
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		<category><![CDATA[piracy]]></category>
		<category><![CDATA[pirate]]></category>
		<category><![CDATA[producer]]></category>
		<category><![CDATA[property]]></category>
		<category><![CDATA[proun]]></category>
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		<category><![CDATA[watch]]></category>
		<guid isPermaLink="false">http://107.21.79.195/all-issues/2014/issue-101-september-october-2014/piracy-september-2014/</guid>

					<description><![CDATA[Piracy, or the illegal downloading of digital media, came to the forefront of web politics in January 2012 as the United States Congress debated two bills, SOPA (Stop Online Piracy Act) and the Protect IP Act. Both bills attempted to inhibit the illegal acquisition and use of entertainment media like video games, music, and movies. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Piracy, or the illegal downloading of digital media, came to the forefront of web politics in January 2012 as the United States Congress debated two bills, SOPA (Stop Online Piracy Act) and the Protect IP Act. Both bills attempted to inhibit the illegal acquisition and use of entertainment media like video games, music, and movies. Many viewed the two bills as an invasion of online free speech, as well as an increase in government power due to the broad scope of the legislations, leading to massive online protests by Wikipedia, Google, Reddit, and other websites on January 18th, 2012. Following the protests, President Barack Obama announced that he would not support the current versions of the bills due to their broad scope, and Congress indefinitely postponed debate of the legislation. As society, businesses, and governments attempt to address piracy, it is important to understand why people pirate software.</p>
<p><span id="more-1693"></span></p>
<h3>Cost-benefit analysis of piracy</h3>
<p>To begin, I want to analyze piracy free from any ethical or normative judgments. Piracy is an act, and like any other act, it has costs and benefits. A utility calculation or a cost-benefit analysis shows that the material benefits far outweigh the minimal material costs of piracy. Entertainment media usually has a monetary price that must be paid in order to consume it, like buying tickets to watch a movie at the theater. On the other hand, given that the individual possesses the technical knowledge, the individual can receive the same entertainment for free if he chooses to pirate the media instead of buying it. While some individuals who pirate are caught and do pay fees, the probability of these negative consequences are very small. Given no other external factors, this cost-benefit analysis indicates that the materialistic benefits outweigh the materialistic costs.</p>
<p>Additionally, from a behavioral perspective, piracy makes sense. When a person commits piracy, they are immediately presented with the benefit of entertainment or utility. The behavior is immediately rewarded and reinforced. The costs are not immediately evident, and can be easily overlooked, because the probability of being caught and punished for pirating is very small. In contrast to the act of physically stealing the DVD of a movie, the act of illegally downloading the movie is much less risky and only entails the seemingly innocent pressing of buttons. When contemplating whether to physically steal another DVD of a movie, the person would weigh whether the entertainment benefit is really worth suffering the stress and energy as well as the high risk of being caught and punished by the law. When contemplating whether to illegally download a movie, the person would only need to weigh whether the entertainment benefit is greater than pressing some buttons. With such low risks and such immediate gratification, the behavior of piracy is easily engrained.</p>
<p>This cost-benefit analysis in a vacuum free from any external forces like ethics, morality, and religion sufficiently shows why piracy is so prevalent. It is easy and rewarding. However, people do not live in a vacuum.</p>
<h3>The ethical factor</h3>
<p>If piracy is theft, then it is unethical, immoral, and wrong. And it is indeed theft. All digital media whether film, music, ebooks, or games are products of another&#8217;s hard work. Just like a farmer&#8217;s crops or an author&#8217;s book, digital media would not exist but for the producer. Thus, similarly, the producer has taken ownership of digital media by production. Modern copyright and digital rights laws are evidence of this societal norm. So, if it is wrong, why do some people pirate digital media anyway?</p>
<p>When a person is given the choice between paying for the entertainment and consuming it for free, ethical principles clash with desire. In order to resolve cognitive dissonance, the discomfort caused by the clash of conflicting inner-beliefs, individuals will attempt to justify their actions and alter their beliefs (1). In the case of piracy, an individual might conclude that the producers of the entertainment media are already wealthy and do not need more money. Alternatively, the individual may decide that his financial circumstances do not allow him to pay for the products, forcing him to illegally obtain them. Ultimately, these justifications allow the individual to live more comfortably with their decision to pirate the product.</p>
<h3>Justifying piracy</h3>
<p>In addition to common justifications for any other ethical violations, piracy has a unique justification due to the unique nature of digital media. This unique justification is that the illegal downloading of digital media does not harm the producer, because it does not represent a loss of revenue for the producer of the game, movie, or song. Given the digital nature of entertainment media, a pirated copy of a game does not directly mean a loss of revenue equal to the price of the game. For example, when an item in the physical world, such as a watch, is stolen from a store, the store loses money that is equal to the sum of the cost of the watch and the profit from the sale of the watch. If the thief had not stolen the watch, the store could have sold it to someone else. In contrast, when an individual obtains a pirated copy of a digital media, the ability of the producer to sell a copy of the digital media to someone else is not inhibited in anyway. In other words, the benefits or entertainment experienced by the individual who chooses to pirate does not result in a loss for the producer. Those who have this justification would then conclude that piracy only has positive consequences.</p>
<p>This justification, unique to digital products, has two main deficiencies. First, piracy can lead to loss of revenue to the producer if a person who would have otherwise purchased the product chooses to pirate it. Aggregating all the individual acts of piracy can lead to a cumulative loss of revenue of many millions of dollars. Second, loss of revenue is not the only reason piracy is immoral. The primary reason why piracy is unethical is because it constitutes a taking of another property, violating another&#8217;s fundamental property rights. If a producer chooses to share its property with only those who pay for it, then the taking of that property without paying for it is a violation of fundamental property rights. An independent showing of damage or loss of revenue is not necessary to prove its wrongness.</p>
<h3>Habit</h3>
<p>Another possible explanation for the prevalence of piracy is habit. Once an individual has committed piracy, despite ethical prescriptive to the contrary, the individual experiences the benefits and joys of that piece of entertainment. As previously mentioned, this immediate reward can lead to a cycle that constantly reinforces the behavior until it has become habitual. The case study of the video game, Proun, can provide some insight.</p>
<p>Proun, a low budget game, was released under the pay-what-you-want pricing method which allows consumers to legally obtain the product at whatever price they decide to pay including for zero dollars. In other words, people could legally get the game for free from the developer&#8217;s official website. Essentially, the developer removed monetary concerns from the utility calculation. According to the released statistics, approximately 40% of used copies were pirated (2). Individuals chose to pirate the game, despite being able to obtain the game legally for free.</p>
<p>The implication of the Proun case study is that price may not be the sole determinant for pirating behavior. A possible explanation for the observed pirating behavior could be that obtaining entertainment media through illegal means has become habitual to a significant portion of the population. Due to the low risks associated with piracy, individuals who have chosen to pirate media experience no consequences that would deter their actions, making piracy their normal means of acquiring any form of software, irrelevant of whether or not the software is free. In other words, habitual piracy has become legitimate in their eyes. After the initial act, the individual no longer considers the ethicality of their actions. Every subsequent act merely reinforces the habit.</p>
<h3>References</h3>
<ol>
<li>See also Yerli, Selnur Hatice. &#8220;Cognitive Dissonance and the Psychology of Sin.&#8221; The Fountain 80, March-April 2011.</li>
<li>van Dongen, Joost. &#8220;Proun sales data revealed: Proun is a big success! Pay What You Want is not!.&#8221; &lt;<a href="http://joostdevblog.blogspot.com/2011/10/proun-is-big-success-pay-what-you-want.html">http://joostdevblog.blogspot.com/2011/10/proun-is-big-success-pay-what-you-want.html</a>&gt;</li>
</ol>
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