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	<title>virtual &#8211; Fountain Magazine</title>
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		<title>The Existence of God</title>
		<link>https://fountainmagazine.com/all-issues/2020/issue-138-nov-dec-2020/the-existence-of-god/</link>
		
		<dc:creator><![CDATA[The Fountain]]></dc:creator>
		<pubDate>Sun, 01 Nov 2020 18:14:20 +0000</pubDate>
				<category><![CDATA[Issue 138 (Nov - Dec 2020)]]></category>
		<category><![CDATA[argument]]></category>
		<category><![CDATA[arguments]]></category>
		<category><![CDATA[bang]]></category>
		<category><![CDATA[beginning]]></category>
		<category><![CDATA[Belief]]></category>
		<category><![CDATA[big]]></category>
		<category><![CDATA[contingent]]></category>
		<category><![CDATA[cosmological]]></category>
		<category><![CDATA[existence]]></category>
		<category><![CDATA[external]]></category>
		<category><![CDATA[god]]></category>
		<category><![CDATA[huduth]]></category>
		<category><![CDATA[kalam]]></category>
		<category><![CDATA[modern]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[premise]]></category>
		<category><![CDATA[Religion]]></category>
		<category><![CDATA[theology]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[universe]]></category>
		<category><![CDATA[validity]]></category>
		<category><![CDATA[virtual]]></category>
		<guid isPermaLink="false">http://107.21.79.195/all-issues/2020/issue-138-nov-dec-2020/the-existence-of-god/</guid>

					<description><![CDATA[Kalam Cosmological Arguments of Huduth and Imkan in light of Modern Scientific Discoveries Humankind has grappled with the questions surrounding God, life, and creation for as long as we can remember (Gülen 2006, 3-4). Historically, philosophers and theologians have sought to produce systematic and rigorous arguments to rationally prove the existence of the Divine through [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img fetchpriority="high" decoding="async" class=" size-full wp-image-7007" src="https://fountainmagazine.com/wp-content/uploads/2020/11/14-47b.jpg" alt="The Existence of God" width="1920" height="1200" srcset="https://fountainmagazine.com/wp-content/uploads/2020/11/14-47b.jpg 1920w, https://fountainmagazine.com/wp-content/uploads/2020/11/14-47b-300x188.jpg 300w, https://fountainmagazine.com/wp-content/uploads/2020/11/14-47b-1024x640.jpg 1024w, https://fountainmagazine.com/wp-content/uploads/2020/11/14-47b-768x480.jpg 768w, https://fountainmagazine.com/wp-content/uploads/2020/11/14-47b-1536x960.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<h3>Kalam Cosmological Arguments of <em>Huduth</em> and <em>Imkan</em> in light of Modern Scientific Discoveries</h3>
<p>Humankind has grappled with the questions surrounding God, life, and creation for as long as we can remember (Gülen 2006, 3-4). Historically, philosophers and theologians have sought to produce systematic and rigorous arguments to rationally prove the existence of the Divine through the means of logical deduction (Gök 2018, 10). One such argument that has been synthesized is that of the <em>kalam </em>(the Islamic theology), a cosmological argument which has provided a historical and modern basis for those seeking to validate the existence of God (Gök 2018, 10-13). This argument has come under particular examination in contemporary circles where modern scientific discoveries are seen to both challenge, and support, the existence of God and hence establish a valid basis upon which to argue either case. This essay will thus seek to discuss the validity of the <em>kalam</em> cosmological argument, and its subsets, in relation to two modern scientific discoveries: the Big Bang theory, and the concept of virtual particles.</p>
<p><span id="more-5677"></span></p>
<p>The <em>kalam</em> cosmological argument consists of two subset arguments: the <em>huduth </em>(cosmological) argument and the <em>imkan </em>(contingency) argument (Craig &amp; Moreland 2009, 101-102). Historically, notable Muslim theologians, such as Imam Al-Ghazali, utilized this argument as a testament to the proof of God’s existence (Copan &amp; Craig 2017, 5-7). Within the modern Western philosophical and theological context, this theory has been refined by the works of William Lane Craig (Waters 2015). Regarding the <em>huduth </em>(cosmological) argument, Craig summarised the premise of the argument as follows: the universe either had, or did not have, a beginning; if the universe had a beginning then it was either caused or not caused; if there was a cause then this was because of an external and powerful being (Doko 2018). As can be inferred, the argument is based on a question of origins, causality, and in regard to the two preceding arguments, validating that the cause of the universe is external.</p>
<p>In assessing the validity of the <em>huduth </em>argument, the Big Bang theory can be utilized. In modern science, the Big Bang theory has been established as the leading paradigm for the origins of the universe (Paulson et al, 2015). The theory purports that the universe, and all that is contained within it, had a singular starting point whereby from this singularity, the universe has been inflating for what has been calculated as 13.8 billion years (Gonzalo 2008, 207-240). The first premise of the <em>huduth </em>argument is one of origins. The Big Bang postulates that the universe was derived from a singular starting point, with the key being that it indeed had a <em>starting </em>point. Scientists have been able to calculate the age of the universe through utilising data obtained through calculation and observation (Paulson et al, 2-3). In knowing that the universe has an age, and therefore a beginning, one can thus logically deduce that it must have had a point of origin. This complies with the first component of the <em>huduth</em> argument in that the universe indeed must have had a “beginning,” thus validating the first premise.</p>
<p>The Big Bang theory also complies with the second premise of causality. It is accepted by scientists and philosophers alike that in order for an effect to manifest itself within the natural world, there must be a cause to bring about the effect (Rabins 2013, 6-25). Upon accepting the first premise that the universe had a beginning, the universe itself must, therefore, be the manifestation or effect of a preceding cause. Though models such as Stephen Hawking’s “no-boundary-proposal” have been theorized to provide contradictory explanations for the causation of the universe, these have been later disproven by physicists (Wolchover 2019). In this regard, the notion that the universe came into existence without a cause is not logical, thus validating the second premise of the <em>huduth</em> argument.</p>
<p>The last premise argues that once it is accepted that the universe has a cause then this cause must be an external, all-powerful being. Studies into the observed universe are based largely on natural laws and observations that are measurable (Paulson et al, 2-3). Any cause beyond these natural laws of the known universe would thus be “unnatural” and potentially Divine (Ergi 2015). Though the multiverse theory has been proposed as an alternative to a transcendent, external being, the fact still remains that there logically must have been a first universe with an external cause that would then cause the proceeding universes that follow. As such, the third premise of the <em>huduth</em> argument proves itself to be valid, thus validating the argument as a whole.</p>
<p>In addition to the Big Bang, the theory of virtual particles can be used to attest to the validity of the <em>huduth</em> argument. Virtual particles are quantum fluctuations that shift between observed existence and non-existence (Daywitt 2009, 27-28). Historically thought to be empty and full of “nothing,” the vacuum of space has been theorised to contain these finite particles [16]. Through calculation, virtual particles come into existence with a measurable beginning and not out of what appears to be nothing (Jaeger 2009, 144). Physicists have conceived that the particles themselves are in fact not independent, rather that they rely on other quantum interactions and certain laws of physics in order to manifest (Falkenburg 2007, 258-260). In this regard, they have a beginning point of origin. As such, they can be seen to comply with the first premise of the <em>huduth </em>argument. Though virtual particles do appear to come in-and-out of existence there are a number of causal factors that must provide the right conditions for their appearance such as the vacuum-like conditions of interstellar space, the interactions of surrounding “real” particles as well as the mass of these “real” particles (Falkenburg 2007, 58). It is thus perceivable that the particles are caused by several factors and do not come into existence out of non-existence without a cause which adheres to the second premise. The third premise of the <em>huduth</em> argument points to an external cause or creator. As was argued above, virtual particles have a cause and this cause is external to themselves. They cannot create themselves from nothingness and manifest due to the interactions of the real particles around them, which give rise to conditions that are conducive to their appearance. As such, this complies with the logic of the third premise of the <em>huduth</em> argument, as virtual particles require external causes in order to come into existence. Thus, the validity of the <em>huduth</em> argument holds firm when applied to this concept.  </p>
<p>The example of the Big Bang Theory and the concept of virtual particles can also be used when assessing the validity of the <em>imkan </em>(contingency) argument. This argument posits that everything that exists is either necessary or contingent (Ergi, 9). When classified as contingent, it is postulated that something can either exist or not exist, and that if it does exist then this existence is dependent upon factors that are external to it (Gülen 2006, 3-4). The idea that creations within the known universe are contingent is logical, as it can be deemed that nothing exists without a cause (Doko 3-4). In this regard, it is possible to say that contingent items within the universe, including the universe itself, are dependent upon that which is “necessary” and outside of themselves (Yaran 2003, 181-187). The Big Bang Theory provides a solid basis on which to assess the validity of the <em>imkan </em>argument. Everything within the universe originated from that moment, thus the universe is perceivable as having temporal existence (Walles 2016). In being a temporal entity, it is thus contingent on a cause that is external to itself. It would seem illogical that time, space, energy, and matter created themselves as they are contingent elements devoid of consciousness and reliant on physical laws hence would not have been able to exist beyond the Big Bang prior to it occurring. As such, the universe, being contingent and unable to necessitate its own existence, must have been created by a necessary agent.  Though this necessary agent has been speculated to be a preceding universe, such as in the multiverse theory, this would propel reality into an infinite regress, a chain of causes contingent on the one before it, a notion deemed to be implausible (Yaran, 181-183). Accordingly, these multiverses would also have to be temporal in disposition and hence the same issue of an eventual point of origin manifests. The logical conclusion is thus that the necessary agent must exist beyond what is known, namely a transcendent being that is beyond temporality and materiality, and thus the logic of the <em>imkan</em> argument is valid. </p>
<p>This principle is similarly seen within the example of virtual particles. These particles are observed to come in-an-out of existence within the vacuum of space (Jaeger, 144). However, this activity is contingent upon necessary conditions, such as the existence of the vacuum itself, quantum interactions based upon the uncertainty principle, as well as surrounding real particles (Greene, 424-425). If any of the aforementioned factors were not present then the existence of virtual particle would only be a probable outcome and not a necessary outcome, similar to that of the universe, in a way that these particles do not necessitate their own existence and are dependent on an external and necessary cause. In this regard, the concept of virtual particles demonstrates the validity in the logic of the <em>imkan</em> argument thus demonstrating the validity of the <em>kalam </em>cosmological argument. </p>
<p>The success of whether an argument is logically valid can be assessed based on the plausibility of the premise presented by the argument (Doko, 4). As is evident, the <em>kalam </em>cosmological argument has been examined with a discussion of its two subset arguments. These arguments have been contrasted against the two scientific discoveries of the Big Bang Theory as well as the concept of virtual particles. Evidently, by its very nature, the <em>kalam </em>cosmological argument is based on sound deductive logic where both its branches contain premises that reach their respective conclusions using logic and rationality. As such, the <em>kalam </em>cosmological argument proves itself to be valid and this has been exemplified by superimposing the matrix of this argument onto real, modern-day scientific discoveries. </p>
<h3>REFERENCES</h3>
<ul>
<li>Copan, Paul and Craig, William Lane. <em>The Kalam Cosmological Argument: Philosophical Arguments for the Finitude of the Past</em>. New York: Bloomsbury, 2017. <a href="https://books.google.com.au/books?id=LtI2DwAAQBAJ&amp;printsec=frontcover&amp;dq=The+Kalam+Cosmological+Argument:+Philosophical+Arguments+for+the+Finitude+of+the+Past&amp;hl=en&amp;sa=X&amp;ved=0ahUKEwjuxfDOt5fpAhU4lEsFHePeBNIQ6AEIKDAA#v=onepage&amp;q&amp;f=false">https://books.google.com.au/books?id=LtI2DwAAQBAJ&amp;printsec=frontcover&amp;dq=The+Kalam+Cosmological+Argument:+Philosophical+Arguments+for+the+Finitude+of+the+Past&amp;hl=en&amp;sa=X&amp;ved=0ahUKEwjuxfDOt5fpAhU4lEsFHePeBNIQ6AEIKDAA#v=onepage&amp;q&amp;f=false</a></li>
<li>Craig, William Lane and Moreland, James Porter. <em>The Blackwell Companion to Natural Theology</em>. West Sussex: Blackwell Publishing Ltd, 2009.  <a href="https://www.difa3iat.com/wp-content/uploads/2014/08/William_Lane_Craig__J._P._Moreland_The_BlackwellBookZZ.org_.pdf">https://www.difa3iat.com/wp-content/uploads/2014/08/William_Lane_Craig__J._P._Moreland_The_BlackwellBookZZ.org_.pdf</a></li>
<li>Daywitt, William. “The Source of the Quantum Vacuum.” <em>Progress in Physics</em> 2, 1 (2009): 27-28, <a href="http://www.ptep-online.com/">http://www.ptep-online.com/</a>.</li>
<li>Doko, Enis. “Kalam Cosmological Argument and the Modern Science.” Kader 16, 1 (2018): 3, doi: 10.18317/kaderdergi.417640.</li>
<li>Ergi, Omer Atilla. 2015. <em>Is it Possible to Conclusively Prove the Existence of God?</em> Melbourne: Centre for Islamic Studies and Civilization Charles Stuart University</li>
<li>Falkenburg, Birgitte. <em>Particle Metaphysics: A Critical Account of Subatomic Reality</em>. Berlin: Springer, 2007.<a href="https://books.google.com.au/books?id=EbOz5I9RNrYC&amp;printsec=frontcover&amp;dq=Particle+Metaphysics:+A+Critical+Account+of+Subatomic+Reality&amp;hl=en&amp;sa=X&amp;ved=0ahUKEwj7lt3f8JbpAhWKc30KHbIcDNwQ6AEIKDAA#v=onepage&amp;q&amp;f=false">https://books.google.com.au/books?id=EbOz5I9RNrYC&amp;printsec=frontcover&amp;dq=Particle+Metaphysics:+A+Critical+Account+of+Subatomic+Reality&amp;hl=en&amp;sa=X&amp;ved=0ahUKEwj7lt3f8JbpAhWKc30KHbIcDNwQ6AEIKDAA#v=onepage&amp;q&amp;f=false</a></li>
<li>Gok, Hakan. <em>Atheism or Theism? The Perspective of Said Nursi</em>. Eugene, Oregon: Wipf and Stock, 2018.</li>
<li>Gonzalo, Julio. <em>The intelligible universe: an overview of the last thirteen billion years. </em>Singapore: World Scientific Publishing Co., 2008. <a href="https://ebookcentral.proquest.com/lib/csuau/reader.action?docID=1193384&amp;ppg=222">https://ebookcentral.proquest.com/lib/csuau/reader.action?docID=1193384&amp;ppg=222</a></li>
<li>Greene, Brian. <em>The Elegant Universe: Superstrings, Hidden Dimensions, and the Quest for the Ultimate Theory</em> Surrey: Vintage, 2000.</li>
<li>Gulen, Fethullah. <em>The Essentials of the Islamic Faith.</em> Sommerset, New Jersey: The Light Inc., 2006.</li>
<li>Jaeger, Gregg. “Are Virtual Particles Less Real?. ” <em>Entropy</em> 21, 2 (2009): 144, doi: 10.3390/e2102014.</li>
<li>Paulson, Steve., Albert, David., Holt, Jim and Turok, Neil. “The origins of the universe: why there is something rather than nothing?,” <em>Annals of the New York Academy of Sciences </em>13611, 1 (December 2015): 2-17, doi: 10.1111/nyas.12859.</li>
<li>Rabins, Peter. <em>The Why of Things: Causality in Science, Medicine and Life. </em>New York: Columbia University Press, 2013. <a href="https://ebookcentral.proquest.com/lib/csuau/reader.action?docID=1103422">https://ebookcentral.proquest.com/lib/csuau/reader.action?docID=1103422</a></li>
<li>Walles, Mathew.  “The Existence of God- According to Muslim Theologians and Thinkers.” <em>Fountain Magazine</em>, 1 May, 2016. <a href="2016/issue-111-may-june-2016/the-existence-of-god-according-to-muslim-theologians-and-thinker">https://fountainmagazine.com/2016/issue-111-may-june-2016/the-existence-of-god-according-to-muslim-theologians-and-thinker</a></li>
<li>Waters, Benjamin Victor. “Toward a new kalam cosmological argument.” <em>Cogent Arts and Humanities</em> 2, 1 (2015): 2, doi: 10.1080/23311983.2015.1062461.</li>
<li>Wolchover, Natalie. “Physicists Debate Hawking’s Idea That the Universe Had No Beginning.” <em>Quantamagazine</em>, Jun 6, 2019. <a href="https://www.quantamagazine.org/physicists-debate-hawkings-idea-that-the-universe-had-no-beginning-20190606/">https://www.quantamagazine.org/physicists-debate-hawkings-idea-that-the-universe-had-no-beginning-20190606/</a>.</li>
<li>Yaran, Cafer S. <em>Islamic Thought on the Existence of God</em>. Washington: The Council for Research in Values and Philosophy, 2003. <a href="https://fountainmagazine.com/wp-content/uploads/2020/11/IIA-16-Contents-4f8.pdf">https://fountainmagazine.com/wp-content/uploads/2020/11/IIA-16-Contents-4f8.pdf</a></li>
</ul>
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		<title>How Many Tsunamis May I Survive?</title>
		<link>https://fountainmagazine.com/all-issues/2013/issue-92-march-april-2013/how-many-tsunamis-may-i-survive-march-april-2013/</link>
		
		<dc:creator><![CDATA[Louima Cunningham]]></dc:creator>
		<pubDate>Fri, 01 Mar 2013 00:00:00 +0000</pubDate>
				<category><![CDATA[Issue 92 (March - April 2013)]]></category>
		<category><![CDATA[corporate]]></category>
		<category><![CDATA[create]]></category>
		<category><![CDATA[creating]]></category>
		<category><![CDATA[diversity]]></category>
		<category><![CDATA[dragon]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[global]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[knowledge]]></category>
		<category><![CDATA[mixing]]></category>
		<category><![CDATA[nation]]></category>
		<category><![CDATA[nations]]></category>
		<category><![CDATA[people]]></category>
		<category><![CDATA[post]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[real]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[state]]></category>
		<category><![CDATA[tsunami]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[world]]></category>
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					<description><![CDATA[Postmodernism includes theories that recognize and aim to create diversity. This creates the following dilemma: to what an extent will this “heterotopia”[1], which allows mixing of nations and classes at all levels, is allowable at the cost of self-degeneration, becoming ethnic oneself or at the risk of cultural extinction? Internationalization of higher education though promoting [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Postmodernism includes theories that recognize and aim to create diversity. This creates the following dilemma: to what an extent will this “heterotopia”[1], which allows mixing of nations and classes at all levels, is allowable at the cost of self-degeneration, becoming ethnic oneself or at the risk of cultural extinction? Internationalization of higher education though promoting diversity has failed to define globalization, the norm of this totalitarian approach. While this idealized mixing occurs, it is uncertain to determine how legitimate it is to sacrifice one’s own individuality and cultural identity to receive a global identity, if any. Decline of nation state and territory being immanent, questions are raised whether or not such hollowing state would be able to survive, whether or not governance without government will work after dissolving the nation state. What positive changes entrepreneurial governments will be bringing to the people, and what alternate forms of identity are available if national identity is lost?</p>
<p><span id="more-1465"></span></p>
<p>It seems that uncertainty instead of diversity is prevailing from the eve of post-modernism, thinning the lines between world cultures and societies from day one. In search of “theory of everything,” we have almost forgotten all good and great theories and ideas about everything, leading us to skepticism and unbelief. The challenge of open skepticism tends to create more refusals than acceptance and the objective of higher education fails bitterly here, an objective that is to create a global level of understanding of the universal phenomena and to proceed with a uniform level of evolution of the intellectual mind. Instead of growing intellectual maturity and reflexivity, the symptoms of anxiety and panic and/or withdrawal are prevailing. Is this a healthy sign? Will we be able to save the sanity of the world?</p>
<p>In sanity lies peace and stability, and both are at stake. Now there are two choices: The first is whether the world knowledge leaders should aspire to regress back to pre-industrial revolution’s feudal monarchy based upon resignation to a single authority, where people are more entitled to powers by declaration of ownership and where there are no choices but moralized obedience to such authorities. In corporate world, Machiavellian moral has already been resounding that might is right and means may not justify the end. Such regression calls for the indoctrinated agenda of the education with priests and preachers ruling the mobs and world streets are rushing for it. The second choice or alternative is that people should embrace postindustrial Marxist-Socialist interventions, which celebrate sharing rather than ownership. The individuals sub-serve the community and in turn communities the nation; whereas, the nations must not compete in status but protect the welfare of its citizens. Whether the traditional concepts of “welfare” and “citizenship” still exist in today’s world is questionable.</p>
<p>Since the right of choice is still available, the nations and communities are making blind choices without thinking of the outcomes of the outcomes. What will happen to nations who will fail to attain socio-cultural and political balance in their visions? They may hear the sound of the doomsday bell ringing in their ears, thinking that they have enough time to fight till the “end.” Actually, sound travels slower than light and people are misled to believe that doomsday has yet to come, whereas, the reality has crossed that threshold much earlier and what they are witnessing is the after-math; just like a Tsunami that passes in a few minutes and only some people survive to witness its after-effects. The victims remain in shock, while those who have not experienced a Tsunami themselves hang in confusion, pondering whether their present condition is the result of the Tsunami or post-Tsunami mishandling of affairs. They may continue creating split-hair logics till doom, but their wish to reverse time remains a dream.</p>
<p>Similar has been the case with the “corporate” Tsunami; it came and it won – not just overpowered but overthrew everything else. We were in midst of celebrating the glory of human worth crowning individual freedom and liberalism while achieving the impossible, reaching beyond skies and galaxies through advents of natural science. We are unable to justify from where this financial meltdown came and suddenly we found ourselves struck with global recession, as if travelling on the smooth pathways of the Milky Way, we were suddenly engulfed by a black hole.</p>
<p>Will this mammoth spit us out alive? Is living inside a dragon “life”? Are we not inside a cave as Plato had remarked, but inside a dragon? The world outside is no more a safer place to live with nuke ideas, but living inside the dragon, the corporate culture, is wearing us out of our vitality and enthusiasm. Our weakening may weaken the dragon but do we want to die with the dragon or live with it? Those of us who believe in the afterlife, we may have the spirit to risk martyrdom or if we have the feudal courage, we may have cut the stomach line of the dragon with our bear hands, as if ploughing the fields. Kingship and martyrdom are the stories of the past. We believe in peace not war, therefore we should manage to live with the dragon. Now onwards, every tear or drop of perspiration is creating dwarfs of “relativism” and “nihilism.” The harder we work, the more we reduce in size, creating our own prototypes. Small is beautiful, but what will happen when all of us will be cut to the same size? We are shrinking together; whether or not will we grow together is questionable. I grew up listening to the stories that explained how once the earth was populated by giants and dinosaurs, and a Tsunami came and all of them became extinct.</p>
<p>I’ve been informed that post-modern life knows no ethical limits, understanding that values are a matter of choice, a matter of aesthetical personal taste, and suddenly I am reminded that the purpose of higher education was to develop that aesthetical taste in favor of public good. Why then should we refuse the hegemony of valued knowledge and insist on creating new knowledge of “no taste”? No wonder this “new knowledge” is impoverishing both bodies and minds rather than nurturing them. The knowledge remains stratified and complex, non-chewable and non-digestive for the common as it was engineered to fit the purpose of the “elitist corporate.” The elitism is created on the type of education one has received rather than how knowledgeable one is, where reason reigns supreme and traditional methods of acquiring knowledge are blandly rejected being accused of spreading false prophecies and hearsay.</p>
<p>It is not only in the field of knowledge that legitimization of factionalism and particularism has gone too far, it has also affected the social fabric of society as well. When we witness the mixing of gender and social identities, the puzzled mind asks: which gender of which race do you belong to? Elongation of the ego exposes shadows and in a consumerist world, the question is how we can cease any production. Who will dare stop them? Who has the right to exercise “choice”? Whatever come may, the post-modern world is committed to the challenge of social change and social justice, no compromise, no deal to public freedom, whether they create demons or mole hills. They are liable to create colonies and their inhabitants. Does residence and citizenship still matter?</p>
<p>As the Tsunami of media and information technology has been rising, social sciences have remained dumbfounded as individuals become plain victims questioning oneself in sheer pain and guilt about one’s identity: who is the citizen of which world, real or cyber? Citizenship itself is challenged employing virtual rights over social networks. With the population of cyber networks increasing at a faster rate than the population of countries and may be that of small continents, everyone is jubilant at the promise of post-modernism fulfilled – the promise of diversity. It is not setting new world order, but a new social order, defining rules of communication and relationships, where virtual existence matters more than the real one and remarkable solutions for issues related to time and space are readily available.</p>
<p>The citizens of a global world have never experienced such flexibility before. The gates of Eden are wide open and you do not need to carry a “good deeds license” to enter. All you need is a cyber-work-space to enter the world of ideas. Is it a dream or an “afterlife” because that too appears to be more virtual than real. Again the boundaries are thinning between the virtual and the real, between a scope of possibilities and number of its realization, all that corporate citizenship wants is huge numbers so the giants are feeding on numbers and digits. Should I worry?</p>
<p>While waves of uncertainty crash to a shore nearby, I embrace the warmth of diversity emanating from the Sun above. I recognize my impotence before such radiance and realize that just like the sun, there is a unity that binds humanity together.</p>
<p><em>Dr. Arif is the Head of Department Psychology, University of Central Punjab, Pakistan.</em></p>
<h3><b>Note</b></h3>
<p>[1] Heterotopia: An idealized utopia of heterogeneity, that of mixing social gender and identities by realizing the principle of diversity</p>
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		<title>Second Life or Afterlife?</title>
		<link>https://fountainmagazine.com/all-issues/2011/issue-79-january-february-2011/second-life-or-afterlife/</link>
		
		<dc:creator><![CDATA[Louima Cunningham]]></dc:creator>
		<pubDate>Sat, 01 Jan 2011 00:00:00 +0000</pubDate>
				<category><![CDATA[Issue 79 (January - February 2011)]]></category>
		<category><![CDATA[activities]]></category>
		<category><![CDATA[Afterlife]]></category>
		<category><![CDATA[educational]]></category>
		<category><![CDATA[ethical]]></category>
		<category><![CDATA[humans]]></category>
		<category><![CDATA[issues]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[lives]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[people]]></category>
		<category><![CDATA[Perspectives]]></category>
		<category><![CDATA[real]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[users]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[world]]></category>
		<category><![CDATA[worlds]]></category>
		<guid isPermaLink="false">http://107.21.79.195/all-issues/2011/issue-79-january-february-2011/second-life-or-afterlife/</guid>

					<description><![CDATA[What would you think if you overheard two people talking about Second Life? Although this may sound like the afterlife to most, that is, where, after facing the Judgment of God humans will be either admitted to Heaven by His mercy or driven into Hell by His justice, today, for millions of players, “Second Life” [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>What would you think if you overheard two people talking about Second Life? Although this may sound like the afterlife to most, that is, where, after facing the Judgment of God humans will be either admitted to Heaven by His mercy or driven into Hell by His justice, today, for millions of players, “Second Life” also refers to one of the most famous online virtual worlds where players can create an online life for themselves.</p>
<p>Every day, millions of people log on to online environments, seeking a second life in virtual worlds. It is noticeable that the average user is 26 years old, and spends 22 hours per week in his/her alternative lives [1]. After such dedicated players spend this much time in these worlds, not much is left for their offline activities. They literally live “in” these virtual worlds. What leads them to prefer a virtual life over a real one? Is something missing from the daily life? Why are people not happy or satisfied with what they have? Are they asking for more or looking for something they don’t have?</p>
<p>In Second Life, users can create a new character for themselves, a lifestyle, an environment or anything else they might imagine. Second Life, with about 17 million users, has its own economy and currency (Linden). Residents are able to buy and sell amongst themselves directly using Linden, which is also exchangeable for US dollars. Second Life&#8217;s GDP (2007) is estimated between $500 million and $600 million [2], which is larger than the GDP of 19 countries in the world. In October, 2008 users spent approximately $30 million. Although Second Life does not have a government, many countries have embassies in Second Life. The online world even has an in-world newspaper.</p>
<p>Many forms of sports activities have also appeared in Second Life. Residents can watch or participate in football, soccer, boxing, wrestling, and auto racing. Virtual art centers and museums allow artists to create and exhibit their works in a way which might not be possible in real life because of physical constraints or high costs. Streaming vocal and instrumental music or inworld instruments allow performances of live music. Live theater is also available in Second Life. The British act Redzone toured for their new album on Second Life (2007).</p>
<p>There are several studies [3] discussing how these online worlds could be used for educational purposes. There are regions in the virtual world of Second Life for educational purposes, and a variety of topics are covered. Virtual worlds are favored because they are thought to provide more engaging experiences than traditional online learning. Virtual worlds can provide an interactive imitation of real life classroom environments. 80 percent of British universities have teaching and learning activities in Second Life. More than 300 universities around the world are taking advantage of the platform to provide educational services at lower costs.</p>
<p>Good and evil exist in Second Life, so religion is also finding its way into this world. Many religious organizations have opened churches, cathedrals and meeting places in Second Life. People are more willing to explore and discuss spiritual things in a virtual world [4]. Second Life also has a place to perform the Hajj ritual, providing a virtual experience before making the actual pilgrimage in person. However, some residents find the idea of virtual worship odd. They prefer spending their time flying, shopping, or engaging in other activities.</p>
<p>Are all these activities making users happier or just helping them to forget their real life? The more users spend time in these worlds, the more they became addicted to their new lifestyle, becoming alienated from the events and responsibilities of real life.</p>
<p>Fethullah Gulen, a Turkish scholar, addresses this question in one of his latest articles [5] as follows: “In spite of the dizzying developments brought by science, the new opportunities offered by technology, and so many means promising us welfare and happiness, the people of our time do not seem very happy. On the contrary, they are overcome by unease and depression more than ever. Although it should not be expected to be any other way, mere worldly opportunities, which are not supported by personal relationships to faith or knowledge of God, are not deepened or given meaning, and obviously do not mean much.”</p>
<p>Despite the large number of educational and social features available in virtual worlds, the main motivation that leads players to games like Second Life seems to be a lack of satisfaction with their real lives. People are either not happy with their work, lifestyle or social environment, or they are seeking a second chance in life, a fresh start. These worlds approximate real life ever more closely with each new technological development. It remains to be seen how virtual worlds will affect real human relationships. One day people may not realize the difference between real and virtual worlds. Is Second Life simply taking over real life?</p>
<p>Gulen makes a similar connection between technological developments and the afterlife: “Even though it would not be correct to speculate today on the days to come, people who predict the future claim that the world will become so attractive for the people of physicality and carnal pleasures that it will make them forget Paradise. With a feeling and passion that gives priority to immediate pleasures and delights, they will say like Omar Khayyam, ‘The past and future are all but tales; enjoy yourself now, do not spoil your life.’ Thus, they will see life as only eating, drinking, and resting, constantly making their choices in favor of worldly ease and comfort.” The belief that on a particular day all humans will be held accountable before God for their actions in this life helps to support and protect the social dynamics of society. Success in the afterlife depends on remembering that one day we will be held responsible for every single deed of our earthly life.</p>
<p>Social dynamics and problems related to online gaming have been discussed widely in academic arenas. The large amount of time, money and resources spent on these games, as well as the associated social and behavioral problems, and loss of productivity are only some of the issues that come to mind. Scholarly articles on ethical issues of life in virtual worlds [6] have increased lately, and many topics are broached, including matters of privacy, monitoring and eavesdropping, the fear of exploitation, identity theft, the ethical impact of aesthetic decisions, values and ethics that are manifested in the social processes and their relevance to activities, professional ethics, standards of integrity, given identity issues and practices, malevolence and altruism, legal and ethical doctrines of confidential and privileged information, ethics for students and instructors, ethical development stages and issues, vandalism, harassment and crime.</p>
<p>Are we living our lives to the fullest? Everyone has the opportunity to choose how they live in this world. If this time is not well spent, that is, acting as if there is no responsibility or judgment for every action, what would be the difference between people living in this world as if it is a game, and those playing their lives away in these online worlds? The Holy Qur’an says: “This life of the world is but a pastime and a game, but the home of the Hereafter, that is Life if they but knew” [7]. Some people prefer their online lives to real life, and unfortunately many others are not aware that their actions evince their preference for the real life over the afterlife.</p>
<p>The movie Matrix has a similar story. The Matrix is a virtual world for people whose bodies are connected to the Machines, which use the bioelectricity and thermal energy of humans as their energy supply. Humans live out their lives in this virtual reality that resembles the 21st century without knowing that they are in a simulation. In the movie, a group of free humans attempts to rescue (unplug) others from the Matrix. The main challenge here is to make others believe that there is another life which is more real or important than the one they are living. In fact, as human beings we are all confronted with the same challenge. Either we gain an understanding of the meaning of our existence in the world and live accordingly, or we are enslaved by worldly ease and comfort, immediate pleasures and delights.</p>
<p>I would like to end with a point the Gulen made on happiness: “It seems that until human beings come to realize their essence, it will not be possible for them to put their affairs in order or to attain the happiness they long for. And this is particularly so if they are trying to suppress their spiritual appetite through luxury, comfort, and seeking to satisfy their physical pleasures because they are unable to realize their real problems.”</p>
<p>Acknowledgment: This article has been produced at MERGEOUS [8], an online article and project development service for authors and publishers dedicated to the advancement of technologies in the merging realm of science and religion.</p>
<p><em>Halil I. Demir is postdoctoral scholar in the area of Informatics, and lives in Iowa.</em></p>
<h3><b>References</b></h3>
<p>[1] Yee, N. “The demographics, motivations, and derived experiences of users of massively-multiuser online graphical environments.” Presence: Teleoperators and Virtual Environments 15:309–329.</p>
<p>[2] Wikipedia, Linden Dolar, http://en.wikipedia.org/wiki/Linden_dollar</p>
<p>[3] Delwiche, A. (2006). “Massively multiplayer online games (MMOs) in the new media classroom.” Educational Technology &amp; Society, 9 (3), 160-172.</p>
<p>[4] Anselmo, D., 08/01/2007, “A ‘Second’ Way to Save Souls” (churchsolutionsmag.com).</p>
<p>[5] Gulen, M. Fethullah, “Days of Depression and Our Atlas of Hope,” The Fountain Magazine, Issue 67, 2009.</p>
<p>[6] Emerging Ethical Issues of Life in Virtual Worlds, Information Age Publishing, Charlotte, NC, June 15, 2009.</p>
<p>[7] The Holy Quran (29:64).</p>
<p>[8] Mergeous, http://www.mergeous.com</p>
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		<title>The Physical Meaning of Death</title>
		<link>https://fountainmagazine.com/all-issues/2003/issue-44-october-december-2003/the-physical-meaning-of-death/</link>
		
		<dc:creator><![CDATA[Louima Cunningham]]></dc:creator>
		<pubDate>Wed, 01 Oct 2003 00:00:00 +0000</pubDate>
				<category><![CDATA[Issue 44 (October - December 2003)]]></category>
		<category><![CDATA[body]]></category>
		<category><![CDATA[cells]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[energy]]></category>
		<category><![CDATA[human]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[living]]></category>
		<category><![CDATA[mass]]></category>
		<category><![CDATA[matter]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[people]]></category>
		<category><![CDATA[physical]]></category>
		<category><![CDATA[result]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[scientists]]></category>
		<category><![CDATA[soul]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[world]]></category>
		<guid isPermaLink="false">http://107.21.79.195/all-issues/2003/issue-44-october-december-2003/the-physical-meaning-of-death/</guid>

					<description><![CDATA[Many people perceive death as a separation from beloved ones and material belongings and consequently do not want to think about it. Every person has the desire to live forever, and thus wishes immortality. Nowadays, the phenomenon of death is a subject that is being researched by numerous scientists. Using different methods, these scientists are [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Many people perceive death as a separation from beloved ones and material belongings and consequently do not want to think about it. Every person has the desire to live forever, and thus wishes immortality. Nowadays, the phenomenon of death is a subject that is being researched by numerous scientists. Using different methods, these scientists are trying to unveil the secrets of death in order to find the truth behind it and to explore the possibility of life after death.</p>
<p>The physical body of a human being is in fact a coordinated and cooperative organization consisting of billions of cells. Every hour, millions of old cells die and millions of new cells are produced in a human body. A young body can produce new cells as fast as they degenerate. However, the total number of cells decrease in the body as a result of aging. Brain cells cannot be renewed after a certain age. Cell loss increases and the number of healthy cells decreases as the body ages. Thus, life gradually loses its balance. As a result of the loss of balance, the harmony and order of the body tend to break down, and death becomes inevitable.</p>
<h3>The Indications of Death and its Occurrence</h3>
<p>For an organism, especially for the human body, which is one of the most complicated organisms, designating the exact moment of death is rather controversial. There are different methods used today to accurately detect the exact moment of death. It is accepted that a moribund person displays typical signs of death. According to research, there is a period of struggle that precedes the actual moment of death. For sudden death situations, this period is short. On the other hand, if the death is due to a chronic illness, this period may consist of hours or even days. The major signs of death are, for the most part, as follows: the skin becomes pale and loses its elasticity. It is observed that in the eye the blood circulation stops in the retinal arterioles. The muscles lose their tension and there is a loss of bulk. Respiration stops and the pulse fades. The body loses heat until it reaches room temperature. 2-3 hours after death, rigor mortis occurs, due to the hardening of the muscle fibers.</p>
<p>Despite all of these signs, it still seems impossible to detect the exact instance of death. It is well known that many people who have been assumed to be dead have returned to life after some time has passed. According to the information in the book by Lyall Watson, The Biology of Death (Watson, 1987), the definition of death in the Experimental Reanimation Physiology Laboratory is: A state where all life signs, such as consciousness, reflexes, respiration and the heart beat cease, however the organism, as a whole, is not dead yet, the metabolic processes inside the tissues continue and under certain circumstances, all the vital functions can be resumed.The aforementioned signs are in fact the external appearance of death and the explanation of death on a physical level. However, in reality, during the process of death, other than those concerning the physical body, there also exist some interesting, complicated transformations and events, that still await explanation.</p>
<h3>The Concept of Second Body</h3>
<p>In England, in a study carried out concerning the events that occur just before death, scientists from Southampton Hospital noticed that people who were assumed to be clinically dead could sense most feelings. After brain death has been declared, that is when a patient is assumed to be clinically dead, the scientists claim that, contrary to common opinion, patients can have various feelings. According to these scientists, patients can also perceive the flow of time and light. In a study carried out by Dr. Sam Qarniea and Dr. Peter Fenwick from Southampton Hospital, 63 people who had returned to life from the edge of death (caused by heartfailure) were interviewed. Dr. Fenwick, one of the researchers who interviewed these 63 patients, 4 of whom were pronounced as clinically dead, said that, If it is possible to consider the mind and brain separately, this brings up the question whether the consciousness is awake after death. The results of this research have raised new debates throughout the world.</p>
<p>6 people who were regarded as being dead by modern medicine have claimed that while their brains were regarded as non-functional, that first they saw a bright beam of light, then they entered a happy and peaceful world that was very difficult to describe. Experts pointed out that these 6 people were interviewed separately and yet they used the same expressions; this is a fact which cannot be ignored.</p>
<p>Besides studies on death, people who have been involved in fatal accidents say that they felt comfortable and peaceful at the time of the accident. In the book by Lyall Watson it is mentioned that in such circumstances past memories flash up and the whole life of the person appears in front of their eyes, like a movie. Memories fade away, being replaced with a mystical spiritual state. The nurse who entered a coma remembers that she was seeing a picture of the Taj Mahal; and a mountain climber that fell from a cliff recalls his memories as follows: ˜My body was being crushed and ripped apart, hitting the rocks, however, my consciousness was totally independent of these physical wounds and pain, and it did not even feel them.</p>
<p>Besides the physical body, people have always felt the presence of another body, which is invisible and retains its existence after death. Today, many researchers and experts have begun to talk about the existence of a second body. This body is called the astral, the aetheric or the double.</p>
<p>Previously, the concept of a second body, which has not been accepted by some scientists, was scientifically identified and even photographed. For many years, scientists have been experimenting on the bright light that radiates from the human body when exposed to a high frequency electric current. Some evidence was found regarding the existence of an energy body in living creatures; in other words, the existence of a second body composed of energy has been determined. What is this energy body? What is its origin?</p>
<h3>The Relationship between Matter and Energy</h3>
<p>The theory of relativity has dramatically changed our view about matter. This theory has shown us that matter is only a form of energy. On the other hand, energy is a quantity related to activity, period and movement. The fact that the mass of a particle is equivalent to a certain amount of energy leads to the conclusion that the particle cannot be regarded as a static object. Accordingly, the mass of a particle is a dynamic object, in other words, the energy appears as mass.</p>
<p>Recently conducted high energy dispersion experiments have shown us in a striking manner the dynamic and continuously changing structure of the world of particles. As a result of these experiments, it has been discovered that matter is entirely a variable entity. Thus, all particles can be transformed into other particles. Particles can be formed from energy or they can be transformed completely into energy. In todays world, classical concepts such as essential particles, material essence or isolated mass/entity have lost their meaning. As a result, the universe as a whole can be seen as an elaborate network of energy processes that cannot be separated one from another and cannot exist alone. Realizing that mass is a form of energy has led modern physics to disregard the understanding of mass as a material thing with a stable body; we have begun to refer to atoms as energy fields, not as the essence and basis for matter. Yet energy is a concept related to movement and activity.</p>
<p>On the other hand, force and matter emerge as consequences of the various assumptions of dynamic processes and structures, which we refer to as the particle. And these are not unrelated to each other. It would be more convenient to regard them as different perspectives of the same truth.</p>
<p>Besides noting that mass is, in fact, a form of energy, energy was also regarded as the mass of light. In modern physics, mass is no longer bound to a material essence, therefore it is assumed that particles are not composed of a basic matter. Now particles are regarded as being energy clusters. However, since energy is related to activity and time processes, subatomic particles are thought to be essentially dynamic.</p>
<p>These dynamic forms, or energy clusters, form the atomic and molecular structures that are the building blocks of substances and that make matter appear macroscopically in a concrete form. Eventually, we arrive at a false conclusion that matter is composed of material essences.</p>
<p>The efforts of humanity to find the truth by trial and error and our desire to discover the essence of everything has broadened the boundaries of science and has brought metaphysics into the arena of science. Today, science is pushing back the boundaries of the unknown by using the God-given abilities of questioning, interpretation and investigation. As a result of improvements in science, scientists have reached the point where they have begun to discover existence beyond matter and to question its properties.</p>
<p>We should disregard the terms and models that we have become accustomed to use scientifically when we go deeper into nature and investigate the ray-like quantity, called energy, that does not have limitations in space and is beyond the dimension of time. When we go beyond the dimensions surrounding us, mechanical terms lose their meaning and they are replaced by organic terms. These terms have attracted attention because of their spiritually based nature.</p>
<h3>Kirlian Photography Technique:</h3>
<p>Developments in the twentieth century have provided us with supporting evidence that beings are not composed only of their bodily parts, and that there are mysteries beyond matter and energy. Among these are the experiments that took place in the 1940s which demonstrated that living things have a secondary energy body. This technique was named after Semyon and Vaentilla Kirlian, inventors and electricians from Krasnodar, Russia. In the presence of a high-frequency, high-voltage, low-amperage electrical field, the photographs of different objects show glowing, multicolored emanations. These are said to be auras or biofields. After years of study, they were able to take pictures of the energy field that surrounds humans, animals, plants and all living organisms. Their research and subsequent discoveries were the result of observations made in a hospital. During the shock treatment of a patient, there were sparks that jumped through the glass electrodes on the skin of the patient. Inspired by this, Semyon Kirliyan used the instrument at home and performed the first experiment on himself. During the experiment, he saw a blue spark along with a small electric shock and when he processed the film, he saw the silhouette of his finger. Blazing beams from his finger were easily seen in this very first photograph.</p>
<p>The Kirlian technique attracted much attention in many universities in Russia. In 1968 doctors V. Inyushin, W. Grisshchenko, N. Vorobev, N. Shoinki, N. Federova, and F. Gibadulin stated in a joint declaration that All living organisms not only have a physical body composed of atoms and molecules, but they also have an energy body which is a replica of the physical one. This second body was called the bioplasmic body.</p>
<h3>Bioplasmic Body and Life</h3>
<p>Studies on plants showed that there is a great difference between the radiation that surrounds a faded leaf that is drying out and a fresh leaf, newly picked from its branch. In consecutive photographs of the fresh leaf, the radiation is continuous and dynamic, whereas in those of the dried leaf there is no radiation present. This means that, as a result of the loss of life, the radiation also fades away slowly. In the photograph of a leaf which is partially torn, the missing piece can be observed in its place, however, the energy field belonging to the missing part fades after a while. When living organisms die slowly, the sparks and flames of the bioplasmic body extend outwards and eventually fade away.</p>
<p>As everything has been created in pairs, the twin of our physical body is said to be the virtual body in Islamic literature. The virtual body that is detectable by the Kirlian photography technique has many different names, such as the light covering (Ghilaf-i nurani), the aetheral body (athir-i badan&#8221;), the energy body, the second body, the perispirit, the double, the astral body. We have been told that the second body serves as a sheath and a covering for the soul. After death, as a result of the Divine Wisdom, the soul leaves the body, which has served it as a material envelope; however, the soul does not leave the figurative body. The Kirlian photographs have been used to support the view that all living organisms have an energy body which is a copy of their physical body composed of atoms and molecules. In an experiment, an American Doctor Watters exposed about 50 grasshoppers to ether and took their photograph. This was done as soon as he was confident that the grass-hoppers were about to die, and after he had filled the room with steam. As a result, he was able to capture the images of about 13 grasshoppers.</p>
<p>In the former Soviet Union, yogis who can travel out of their body were subjects of scientific research. People can make their energy body leave their physical body under certain conditions, such as during a time of crisis, when in a coma, when meditating, or under the effect of anesthetics. As a result, their soul appears with the energy body.</p>
<p>Appear (as in Tamassul) means to emerge in any shape. Angels, and jinn too, can appear to the human eye (tamassul) as well as in the imagination of humans. Ted Serious, an American, was able to observe the image of his thoughts on the film of a camera while focusing on the objective lens (1960s).</p>
<p>Abstract objects can intervene with the physical world. As time passes, this becomes more evident. When the soul manifests in its virtual body, it looks like itself (that is, the physical body of the person). When we are asleep and our physical body is at rest, an interesting mechanism takes our virtual body into the virtual heavens. The virtual body performs many activities and meets with the double bodies of many people in the world outside the limits of time and location. In death, on the other hand, the virtual body leaves the body and never comes back. The new soul, free from the body goes to the heavens and starts its new life.</p>
<h3>Extrasensory Perception: Mediums and Human Aura</h3>
<p>There are many mysteries tied up with human beings; the universe is at their service. In fact every member of the human race is a universe in his/her own right. Although humans have many things in common, we can see that some people have extremely improved sensibilities. For some, this sensibility shows itself as extra sensory perception. These people can see some things that we cannot see during the day, while they are awake, or during meditation. The second pair of eyes that enable us to see the virtual bodies of the energy universe can sometimes be used during everyday life. These people tell us that they can see an aura around other people and this aura changes color and is different in sickness or at stressful, difficult times. They can even determine the character and personality of a person by looking at their aura.</p>
<p>Very interesting and informative results have been obtained from observations made by these sensitive people of dying people. The things they see should be investigated and taken into consideration. According to the results of such observations, the energy body, which normally appears as an aura that is present in all living organisms, leaves the body at the instant of death and is able to move consciously out of the body. In other words, when the physical body dies, the second body recovers life.</p>
<h3>Davis Observations</h3>
<p>Observations of a famous American ESP expert on the death of a dying woman are as follows: There appeared a strong focus, which was gradually increasing around the brain when the woman was about to die. This thing was becoming brighter and stronger as the struggle decreased and the paleness in the body increased. These struggles that are observed during the death are not related to pain and are not felt by the soul. These are entirely organic movements. When the moment of death was near, the organs of the body fell onto the bed like a vacant case and in turn the formation of the other body was being completed separately from the patient. The first part that left the patient was the head of the body and then slowly the remaining parts left the body and finally, it stood up at the front of the head of the patient. There was a bright cord connecting these two bodies, which we refer as the ˜life cord. When this cord broke, some part of it remained on the corpse. It is probably this piece that prevents the corpse from decomposing immediately. The virtual body of the woman became slowly used to freedom and left the house consciously, as if it knew what to do.</p>
<p>We have given just one example of such observations with common themes. Among these is the cloudy image that emerges from the body of the dying person connected to the body by a cord of divine light. As this cord breaks away, this body departs, acting as if it knows where to go.</p>
<p>The common point of these discoveries is that there is an existence of a virtual body that affects all of our bodily organs, making us alive, conscious and able to function; all of this has become more clear in the light of science. We have begun to understand that death is nothing more than the departure of the second body from the corpse and that death is not nonexistence or annihilation, but on the contrary, that it is a passage to a new world where everyone will gather, one by one.</p>
<h3>References</h3>
<ul>
<li>Lyall Watson, THE BIOLOGY OF DEATH: A Natural History of Death, London: Sceptre, 1987 ISBN: 0 340 41727 7</li>
<li>http://www.occultopedia.com/k/kirlian_photography.htm</li>
<li>Moss, Thelma, The Body Electric, J.P. Tarcher Inc., Los Angeles , 1979.</li>
<li>Harold Burr, The Electrodynamic Theory of Life, The Black Box, Connecticut, Yale University Press, 1935</li>
</ul>
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		<title>The Rise of Visual Information</title>
		<link>https://fountainmagazine.com/all-issues/2003/issue-42-april-june-2003/the-rise-of-visual-information/</link>
		
		<dc:creator><![CDATA[Louima Cunningham]]></dc:creator>
		<pubDate>Tue, 01 Apr 2003 00:00:00 +0000</pubDate>
				<category><![CDATA[Issue 42 (April - June 2003)]]></category>
		<category><![CDATA[based]]></category>
		<category><![CDATA[discovery]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Environment]]></category>
		<category><![CDATA[environments]]></category>
		<category><![CDATA[fake]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[learn]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[perceiving]]></category>
		<category><![CDATA[real]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[understand]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[visual]]></category>
		<category><![CDATA[written]]></category>
		<guid isPermaLink="false">http://107.21.79.195/all-issues/2003/issue-42-april-june-2003/the-rise-of-visual-information/</guid>

					<description><![CDATA[Interpreting many events into visual information has become the dominant way of perceiving and learning in many fields: from psychology to chemistry, and from medical science to astronomy and computer science. Given this new reality, the conventional written-based learning and thinking is being converted rapidly to visual-based learning and thinking. This is creating a paradigm [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Interpreting many events into visual information has become the dominant way of perceiving and learning in many fields: from psychology to chemistry, and from medical science to astronomy and computer science. Given this new reality, the conventional written-based learning and thinking is being converted rapidly to visual-based learning and thinking. This is creating a paradigm shift in how information is collected and synthesized.</p>
<p>It is important to understand the advantages and disadvantages of perceiving visual information. Throughout history, written and visual information (shapes and pictures) have been used together to perceive, think and, communicate. The discovery of the camera in 1895 enabled pictures of objects to be stored permanently. Photographic techniques also accelerated the development of science and industry.</p>
<p>In 1895, Roentgen discovered x-rays and developed a method to show a person&#8217;s bones and internal organs. This gave visual information-based perception more importance. In the past, we tried to sense and understand the surrounding world by using the naked eye within a narrow band of energy originating from the sun. Later on, we realized that we could see only a fraction of what was there.</p>
<h3><b>Virtual reality</b></h3>
<p>Virtual reality environments make perceiving and learning easier and more effective. Events that are expensive and require a long time to perceive and learn can be perceived and learned with less effort and less cost. For example, a virtual reality environment enables a person to tour the ocean&#8217;s bottom and deep space within several minutes. In addition, it reveals formerly unseen micro- and macro-objects visible to the naked eye, just as if they were being seen in a dream or were real.</p>
<p>The most powerful visual information techniques are in the advertising, marketing, news, and entertainment sectors. The virtual reality environment is just one cutting-edge development. To gain self-control and learn effectively, an individual can be placed in such an environment, which fully replicates the real world. Such environments are used, for example, to train pilots and doctors. Another suitable use would be to train Muslims for Hajj and Umrah. Such an experience would familiarize them with Makka and Madina, thereby lessening the potential for unexpected problems and better prepare them intellectually and spiritually for these holy voyages.</p>
<h3><b>Visual information and education</b></h3>
<p>The techniques of making objects visible started with discovery of the microscope and the telescope. When combined with multimedia technology, they have an important place in modern education. The correct and effective use of visual information and written information-based perception is improving the quality of education. Similarly, popular Web pages have been transformed into marketing environments that convey their messages through the combined use of scripts, images, sounds, and animation.</p>
<p>Surrounded by these visual tools and techniques, the media has a greater influence upon society than ever before, for it controls the visual information. Educators should teach their students how to analyze and criticize visual information, for producing fake computer-produced images in a visual information-based environment is almost as easy as producing fake written information with a copy machines. They must learn not to believe everything that they see, just as their parents learned not to believe everything that they read in the newspapers.</p>
<h3><b>Conclusion</b></h3>
<p>During the last several centuries, humanity has been led to believe that seeing is believing and don&#8217;t believe in what you can&#8217;t see. However, advanced visual processing techniques prove that not everything that we see is correct. In fact, such techniques might actually misled individuals, for they can produce images or virtual reality environments very close to the real one.</p>
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		<title>The Virtual University and E-Learning</title>
		<link>https://fountainmagazine.com/all-issues/2002/issue-38-april-june-2002/the-virtual-university-and-e-learning/</link>
		
		<dc:creator><![CDATA[Louima Cunningham]]></dc:creator>
		<pubDate>Mon, 01 Apr 2002 00:00:00 +0000</pubDate>
				<category><![CDATA[Issue 38 (April - June 2002)]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[instructor]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[knowledge]]></category>
		<category><![CDATA[learners]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[methods]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[paced]]></category>
		<category><![CDATA[problems]]></category>
		<category><![CDATA[retention]]></category>
		<category><![CDATA[student]]></category>
		<category><![CDATA[students]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[university]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[work]]></category>
		<guid isPermaLink="false">http://107.21.79.195/all-issues/2002/issue-38-april-june-2002/the-virtual-university-and-e-learning/</guid>

					<description><![CDATA[The perennial questions How do people learn? and What do they need to know? have challenged educators since the time of Socrates (d. 339 BCE) to our own. Given the now near-global availability of the Internet, instructors, learners, and educational institutions are analyzing all of the various ways that they can benefit from it. The [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The perennial questions How do people learn? and What do they need to know? have challenged educators since the time of Socrates (d. 339 BCE) to our own. Given the now near-global availability of the Internet, instructors, learners, and educational institutions are analyzing all of the various ways that they can benefit from it.</p>
<p>The increasing use of e-learning methods and virtual university environments have focused researchers attention on the Socratic method: Playing students with questions and then demanding that they discover, organize, and structure their own responses to the problems posed in an attempt to overcome the constraints of traditional methods.(1) Socrates also believed that students could be successful only if they accepted responsibility and took the initiative.</p>
<p>The Web&#8217;s 1992 advent represents a watershed in the development of online education. Its user-friendly nature made the Internet accessible to the general public, and its powerful graphic capabilities expanded the range of disciplines that could be offered online by enabling virtual labs, studios, animations, and so on.(2) Currently, e-learning allows people to learn anywhere and usually at any time, as long as the computer being used is configured properly. With its available text, video, audio, animation, and virtual environments, its self-paced, hands-on nature has the potential to offer a more enriching level of training than students might experience in a crowded classroom.</p>
<h3><b>E-learning methods</b></h3>
<p>Contemporary e-learning methods contain elements of the Socratic model. Students select, organize, and structure the information in order to accomplish selected tasks. They see the functional value of what they are learning while they are learning, and benefit from working directly with the content.</p>
<p>The virtual university (VU) concept enables the application of e-learning methods in a wide range of fields. VU is a customized Web-based learning environment that delivers online education and seeks to support active, collaborative learning and cross-disciplinary knowledge-building.(3) Knowledge-building is the intentional process of solving problems progressively and developing and acquiring expertise.(4)</p>
<p>In a traditional instruction system, only the instructor is the active learner, for teaching someone else is a powerful way to learn. By selecting, organizing, and structuring the information for a group of students, instructors benefit by working with and mastering the content for themselves.(5) Students are only passive consumers of the content.</p>
<p>E-learning, a revised and updated form of discovery learning, is a student-centered learning approach based on knowledge-building. In this active learning environment, students encounter experiences that enable them to construct personal knowledge through problem-solving and experimentation.(6) These knowledge-building principles work particularly well in an e-learning setting, because e-learning provides memorable events. It is more likely that these events will come to mind as learners are challenged by on-the-job or real-life problems.</p>
<p>Intuitively, e-learning falls into four categories, as follows:</p>
<p><b>-Knowledge databases:</b> These databases, the most basic forms of e-learning, offer indexed explanations, guidance, and step-by-step instructions for performing specific tasks.</p>
<p><b>-Online support:</b> This comes in the form of forums, chat rooms, online bulletin boards, e-mail, or live instant-messaging support. It is slightly more interactive than knowledge databases.</p>
<p><b>-Asynchronous training (time independent):</b> Such self-paced learning may include access to instructors through online bulletin boards and discussion groups, as well as e-mail.</p>
<p><b>-Synchronous training (time dependent):</b> This consists of real-time training with a live instructor facilitating the training. Everyone logs in at a set time and can communicate directly with the instructor and with each other.</p>
<p>The VU must attain a high level of quality if it is to succeed in meeting local needs and competing internationally. Today, any VU is, by default, global. Hence, issues of quality are a key competitive advantage. The keys to successful e-learning are as follows:</p>
<p><b>-Vary content type:</b> Images, sounds, and text work together to build memory in several areas of the brain and result in better retention. Mix images with words, or sounds (e.g., voices or music) with images.</p>
<p>-Create attention-grabbing interaction: Games, quizzes, and even required manipulation of something on the screen creates more interest, which in turn builds better retention by using multiple types of media.</p>
<p><b>-Provide immediate feedback:</b> E-learning courses can build in immediate feedback to correct misunderstood material.</p>
<p><b>-Encourage interaction with other e-learners and an e-instructor:</b> Chat rooms, discussion boards, instant messaging, and e-mail all offer effective interaction for e-learners, and do a good job of replacing classroom discussion.(7) Building an online community significantly influences the success of online programs.</p>
<h3><b>E-learning benefits</b></h3>
<p>E-learning has definite benefits over traditional classroom training. (8) While the most obvious are the flexibility and the cost savings from not having to travel or spend excess time away from work, there are also others that might not be so obvious. For example:</p>
<p><b>-Less expensive to produce:</b> E-learning is virtually free after reaching the break-even point.</p>
<p><b>-Self-paced:</b> Most e-learning programs can be taken when needed. Going through it at one&#8217;s own pace helps avoid missing information if, for example, the student has to leave the class or does not understand exactly what the teacher is saying. This is one reason why e-learning is so effective.</p>
<p><b>-Faster paced:</b> This individualized approach allows learners to skip material they already know and understand and move on to new material.</p>
<p><b>-Consistent message:</b> E-learning eliminates problems associated with different instructors teaching slightly different material on the same subject.</p>
<p><b>-Availability at any location and time:</b> E-learners can work training sessions into their schedules, now that they are freed from traveling to and sitting in classrooms.</p>
<p><b>-Interactivity:</b> This can assume the form of simply clicking on appropriate responses to questions, clicking to animate an object or start a process, or dragging and dropping items to practice a skill. Training-related interactive games are a very effective way of improving learning.</p>
<p><b>-Updated easily and quickly:</b> This is especially easy, since all one has to do is upload the updated materials to a server.</p>
<p><b>-Increased retention and a stronger grasp of the material:</b> Many elements, such as video, audio, quizzes, and interaction, are combined in e-learning to reinforce the message. Being motivated to learn is half the battle. Knowing that the course contains some fun elements like video, audio, animation, and gaming scenarios increases interest and curiosity. This, too, leads to better retention and faster learning.</p>
<p><b>-Easily managed:</b> This is especially true in the case of large student groups.</p>
<h3><b>Conclusion</b></h3>
<p>Learning is both a social and an intensely personal activity. E-learning can enhance both elements, for unlike tell-and-test learning, e-learning builds a cognitive network of understanding. Electronic media-supported discovery learning provides a safe, private, and non-embarrassing environment for learning about hazardous systems, conditions, and operations. Such an environment encourages simulated experimentation and underscores the importance of proper procedures in the real world.</p>
<h3><b><em>Footnotes</em></b></h3>
<ol>
<li>Michael Allen, How To Make Learning Active and Student-centered, e-Learning Magazine (Jan. 2002).</li>
<li>Linda Harasim, The Future of E(Learning) (keynote address at University of Warwick [UK], CAL 2001 Conference).</li>
<li>M. Bakardjieva and Linda Harasim. Collaborative Meaning-making in Computer Conferences: A Socio-cultural Perspective, in Proceedings from the Ed-Media Ed-Telecom conference in Freiburg, Germany (Charlottesville, VA: Association for the Advancement of Computing in Education, 1998).</li>
<li>Linda Harasim, What Are We Learning about Teaching and Learning Online-and so what? : Lessons from the Virtual-U Field Trial, (keynote speech presented at the Third Annual TeleLearning Conference, Vancouver, Canada, November 1998).</li>
<li>A. Feenberg, Distance Learning: Promise or Threat (1999). Online at:www-rohan.sdsu.edu/faculty/feenberg/TELE3.HTM.</li>
<li>Milton Campos and Linda Harasim, Virtual-U: Results and Challenges of Unique Field Trials: Technical Report (2001).</li>
<li>Milton Campos, Conditional Reasoning: A Key to Assessing Computer-based Knowledge-building Communication Processes, Journal of Universal Computer Science 4, no. 4 (1998): 404-28.</li>
<li>A. Breuleux, T. LaferriÃ¨re, and R. Bracewell, Networked Learning Communities in Teacher Education, (1998). Online at: www.coe.uh.edu/insite/elec_pub/HTML1998/ts_breu.htm.</li>
</ol>
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		<title>Reality and the Afterlife</title>
		<link>https://fountainmagazine.com/all-issues/2001/issue-35-july-september-2001/reality-and-the-afterlife/</link>
		
		<dc:creator><![CDATA[Louima Cunningham]]></dc:creator>
		<pubDate>Sun, 01 Jul 2001 00:00:00 +0000</pubDate>
				<category><![CDATA[Issue 35 (July - September 2001)]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[electrical]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[eyes]]></category>
		<category><![CDATA[feel]]></category>
		<category><![CDATA[god]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[mind]]></category>
		<category><![CDATA[nerve]]></category>
		<category><![CDATA[program]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[real]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[senses]]></category>
		<category><![CDATA[signals]]></category>
		<category><![CDATA[subject]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[world]]></category>
		<guid isPermaLink="false">http://107.21.79.195/all-issues/2001/issue-35-july-september-2001/reality-and-the-afterlife/</guid>

					<description><![CDATA[What is reality? What is illusion? Do we have free will, or is our life somehow preprogrammed? Such questions have vexed humanity from the beginning. Technology has added another wrinkle: virtual reality. Now that we can create reality, how do we know that what we consider reality is really real? Might we be in somebody [&#8230;]]]></description>
										<content:encoded><![CDATA[<blockquote>
<p><em>What is reality? What is illusion? Do we have free will, or is our life somehow preprogrammed? Such questions have vexed humanity from the beginning. Technology has added another wrinkle: virtual reality. Now that we can create reality, how do we know that what we consider reality is really real? Might we be in somebody elses virtual reality program?</em></p>
</blockquote>
<h3><b>External Reality</b></h3>
<p>Nobody remembers being born. By learning about ourselves, we learn things from our surroundings and people, and how to experience events on our own. If our senses function normally, we begin to wonder about our sense-related experiences and seek meaningfulness: Who am I? How were I and the world created? Why am I here?</p>
<p>Each normal person is aware of himself or herself and the external world. We learn how to distinguish colors and shapes through sight and touch. But how would blindness or an impaired sense of touch alter our perception and understanding? Perhaps we would ask: Is the red that I see, the roundness that I see and touch, inside or outside of me?</p>
<p>No one can explain what red is. Yet we know what it is because people tell us that a ripe tomato is red, or that beaming the 620 to 740 nanometers wavelength into our eyes lets us experience redness. In both cases, someone else causes us to see red. Redness is also in the mind, for we can see it behind closed eyes. This is true for the other senses as well.</p>
<p>Recent brain studies reveal that neither light nor sound reaches our brain. Rather, it receives electrical stimuli produced by our senses and then processes them into meaningful sense impressions.(1) As the brain cannot distinguish between a real and an artificial electrical stimulus, we can make it see and respond to imaginary pictures as if they were real. When we see a red apple, what do we really see? What does its reality mean? Is it outside of us, are our senses tricking us, or is the world presented to us in another way?</p>
<h3><b>What Is Virtual Reality?</b></h3>
<p>Scientists and philosophers traditionally considered space and time absolute, as defined by Aristotle and formulized by Newton.(2) In other words, the space we inhabit existed before us and will exist after us, and time flows over and through it at a uniform rate. Modern science, particularly Einsteins theory of relativity, undermines this assumption.(3) Time and space are not absolute; they exist with us, partly because we invest them with reality and meaning. If we define real by what we feel, smell, taste, hear, and see, then real is simply electrical signals interpreted by our brain. The world may exist as part of a neural-interactive simulation, meaning that we might be living in a dream world.</p>
<p>Virtual reality is defined as a cartoon that we can enter; an interactive computer system so fast and intuitive that the computer disappears from our mind and leaves its generated environment as reality; and a computer-synthesized, 3-D environment in which more than one person can engage and manipulate simulated physical elements and interact with human representations or invented creatures.(4) Essentially, it is a hardware system that uses headgear, gloves, and other items to make us feel that we are in a computer program. Its core is a simulation system based on a programmed process that handles all interactions, scripted object actions, simulations of physical laws (real or imaginary), and determines the worlds status. This simulation is a discrete process that is iterated once for each time step or frame. Several systems can be coordinated to create a smooth virtual world.</p>
<h3><b>Is Virtual Reality Possible?</b></h3>
<p>As we are conscious beings, our senses gather data and transmit it to our brain for processing. But we cannot consider this data processing, which is a computers main task. We experience things; computers process data.</p>
<p>Virtual reality appears to go a step further because it creates a reality. Miniature screens in goggles, stereophonic sound in headphones, and a pressure-sensitive glove can create an illusory immersion in another 3-D space. But such informatic technologies still depend upon our sense organs to have any effect. Virtual-reality goggles display moving imagery to the retina, but that information must be transported along the optic nerve to the brains visual cortex. Only the brain can render this bio-information into conscious experience.</p>
<p>Theoretically, a computer can create a desired reality via an electrical stimulation of nerve fibers. The brain can be manipulated to see red by stimulating nerves in our retina, feel tension in our shoulders, and so on. Some say scientists can construct a virtual world that is just as real as the real world. Others disagree, citing two objections: the direct mind“body connection, and the necessity of simulating the entire universe.</p>
<p>The Direct Mind Body Connection: Pressing a finger causes a sensation in that fingera specific, visible location in 3-D spacenot in the brain or mind. But if we swing a numb leg, we feel a tingling sensation along it. This numbness and tingling is caused by a compressed nerve further up the leg, maybe in the knee, while the sensations paradoxically seem to be spread toward the foot. Apparently, the brain receives signals from a particular nerve fiber and imaginatively projects the resulting sensation back to the nerve ending. Since the brain receives only a bundle of nerve fibers bearing pulsed signals from the leg, and no information about where these signals originated, it assumes that they originated in the leg&#8217;s nerve endings and projects the sensation to that site. As the mind can be fooled, we can say that it creates a complete, subjective body image and then assigns all bodily sensations to specific locations. Do we press our physical or body-image finger? We press our body-image finger, for this is the finger recognized by the brain. Some people say that such feelings as love and toge-therness cannot be simulated. But they can, for the world we experience exists inside the mind and is projected onto the physical world. Seeing love in a spouse&#8217;s eyes is the result of light reflected from his or her eyes, focused onto our eyes&#8217; retinas, and coded electrical signals transmitted from the eyeballs to the brain. Thus the only connection is one mediated by electrical (albeit biological) signals. Whether we have bionic or normal eyes is irrelevant, for what matters is the person behind the eyes, not the eyes&#8217; mere visual apprehension. If a couple is immersed in virtual reality, they can still look into each others&#8217; eyes in exactly the same manner. The same is true for togetherness and other feelings, as well as what our five senses experience. Simulating the Universe: This argument overlooks two points: First, we focus on certain things, relegating everything else to the background. Our optic nerve can be stimulated to ignore what we consider un-important. Second, as our sight and hearing are limited to a narrow spectrum of light and sound, the computer only has to focus on that particular spectrum.</p>
<h3><b>An Interesting Experiment</b></h3>
<p>A Ph.D. project in Manchester involves communicating with a robot located 40 miles from the lab.(6) Sensors in its hand read temperature, pressure, and humidity. When wired to a fast communication net, it sends collected data to a glove worn by an operator in the lab so that he or she can feel what the robot feels. This two-way communication system enables the operator to command the robot to move its hand and touch nearby objects by moving the glove. In one test, the hand touched a hot object and the operator&#8217;s hand felt the burn. The operator sees what the robot sees, thanks to two video cameras in the latter&#8217;s eyes.</p>
<h3><b>What Would Happen If ? </b>(7)</h3>
<p>We can simulate a world. A normal brain stores at least 1018 bits and processes information at about 1015 bits per second.(8) Thus we can make an hour seem like a year. The subject will see changing seasons, solar and lunar movements, and lengthening and shrinking shadows. We know that our program causes these effects, but he believes cause and effect to be operative: Have you not seen how your Lord spread the shadowif He willed He could have made it still thus We have made the sun its guide (25:45). This verse indicates that the sun rises toward noon, and that shadows shrink and then begin to lengthen as the sun declines. The subject is limited by the program. For example, he appears to throw a stone, but only if the computer generates the necessary images and sensations. His action is virtual, as in: You killed them not, but God killed them. You threw them not when you threw, but God threw, that He might test the believers by a fair trial from Him (8:17). Let&#8217;s send in a virtual messenger to inform the subject of the programmer&#8217;s rules. If he does not obey, he will be punished. For example, we could easily rewrite the program to exclude sunlight. After terminating the program, the programmer could explain and demonstrate the truth of the virtual messenger&#8217;s words. The subject would have to accept the programmer&#8217;s control of, and his lack of influence upon, his life. This is a lesson for those who struggle with their perception of the physical world and the reality of the unseen spiritual world. Two Qur&#8217;anic verses show that such speculations are not so different from the subject&#8217;s virtual world: Say: Tell me, if God made night perpetual for you until the Day of Resurrection, who is a god beside God who could bring you light? Will you not then pay heed? (28:71), and: How can you reject faith in God? Seeing that you were without life and He gave you life; then He will cause you to die and will bring you again to life; and to Him you will return? (2:28)</p>
<h3><b>Conclusion</b></h3>
<p>For believers, such advances bring one question to mind: Are we living in a virtual world created by God? Most religions answer yes. Although their goals or understandings may differ, the main point is the same: Our life in this world is only a prelude of what is to come.</p>
<h3><em><b>Footnotes</b> </em></h3>
<ol>
<li><em>The Brain Tumor Foundation of Canada. Online at: <a href="http://www.oncolink.upenn.edu.">www.oncolink.upenn.edu. </a></em></li>
<li><em>Online at: http://eserver.org/ philosophy and www-groups.dcs.st-and.ac.uk/history, respectively. </em></li>
<li><em>The Virtual Reality Store. Online at: <a href="http://www.thevrstore.com.">www.thevrstore.com. </a></em></li>
<li><em><a href="http://ksi.cpsc.ucalgary.ca.">http://ksi.cpsc.ucalgary.ca. </a></em></li>
<li><em>Christianity, Judaism, and Islam consider this world a testing ground for the eternal life. Buddhism and Hinduism consider it an illusion that must be penetrated to achieve enlightenment.</em></li>
<li><em>Osman Kocak, Virtual Reality in Medicine (Ph.D. diss., Salford University [Manchester, UK], 1996). </em></li>
<li><em>Adapted from H. Baki, Virtual Reality (Ph.D. diss., Newcastle University [Newcastle, UK], 1997). </em></li>
<li><em>Ibid. </em></li>
</ol>
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		<title>Virtual Park</title>
		<link>https://fountainmagazine.com/all-issues/2000/issue-31-july-september-2000/virtual-park/</link>
		
		<dc:creator><![CDATA[Louima Cunningham]]></dc:creator>
		<pubDate>Sat, 01 Jul 2000 00:00:00 +0000</pubDate>
				<category><![CDATA[Issue 31 (July - September 2000)]]></category>
		<category><![CDATA[Culture & Society]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[family]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[hubble]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[located]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[pictures]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[sciences]]></category>
		<category><![CDATA[scientific]]></category>
		<category><![CDATA[section]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[subdepartments]]></category>
		<category><![CDATA[virtual]]></category>
		<guid isPermaLink="false">http://107.21.79.195/all-issues/2000/issue-31-july-september-2000/virtual-park/</guid>

					<description><![CDATA[www.sciencedaily.com The tradition of our scientific and technological explosion continues in the new millennium as an inheritance from the nineteenth and twentieth centuries. The need to publicize scientific developments has caused Web publishers to prepare a site to announce daily science news. It is updated three times a day. The following scientific disciplines are covered: [&#8230;]]]></description>
										<content:encoded><![CDATA[<h3><b>www.sciencedaily.com</b></h3>
<p>The tradition of our scientific and technological explosion continues in the new millennium as an inheritance from the nineteenth and twentieth centuries. The need to publicize scientific developments has caused Web publishers to prepare a site to announce daily science news. It is updated three times a day. The following scientific disciplines are covered:</p>
<p>•Health &amp; Medicine, Cells &amp; Microbes, Mind &amp; Brain, Plants &amp; Animals are located in the Life Sciences section.</p>
<p>•Space &amp; Time, Matter &amp; Energy, Earth &amp; Climate, Computers &amp; Math are subdepartments of the Physical Sciences section.</p>
<p>•Engineering &amp; Tech, Fossils &amp; Ruins, Fun &amp; Learning, and Trends &amp; Issues are subdepartments of the Science &amp; Society section.</p>
<p>•The “picture of the day” is published in the Image Gallery section. Images are being archieved in this section and categorized according to topic. Top-rated images also are listed here.</p>
<p>•Newsgroups on scientific subjects are located in the Discussion section. Topics for the “talk of the day” for the news-groups and the message archive can be found, too.</p>
<h3><b>Hubble thing</b></h3>
<p>http://oposite.stsci.edu is the Web address of the Space Telescope Science Institute (STSCI), a site operated for NASA. The Latest News from Hubble and Hubble Pictures are published by this page.</p>
<p>•All pictures since 1990 are being archived in the Gallery section. The Gallery of Planetary Nebulae contains more than 100 pictures.</p>
<p>•The Education section contains subdepartments of Education at Hubble and Origins: Searching for Our Cosmic Roots.</p>
<p>•The Sci-Tech section covers The Story of the Hubble Space Telescope and features a tour of the STSCI facility.</p>
<h3><b>Family and Health</b></h3>
<p>The virtual version of the American Academy of Family Physicians is located at www.aafp.org. Its main topics are family health and nutrition. Visitors are asked a daily question.</p>
<p>• The Family Practice section contains definitions, statistics, and government and advocacy information.</p>
<p>• The Clinical Information section features information on family health policies and research. CME (Continuing Medical Education) and lists courses, calendars, and on-line credit departments. This latter information is especially helpful for students who want to continue their medical education.</p>
<p>Journals, directories, and newsletters about family health are located in the Publications section.</p>
<p>AAFP also publishes www.familydoctor.org. </p>
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		<title>Virtual Reality</title>
		<link>https://fountainmagazine.com/all-issues/1997/issue-18-april-june-1997/virtual-reality/</link>
		
		<dc:creator><![CDATA[Louima Cunningham]]></dc:creator>
		<pubDate>Tue, 01 Apr 1997 00:00:00 +0000</pubDate>
				<category><![CDATA[Issue 18 (April - June 1997)]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[glove]]></category>
		<category><![CDATA[helmet]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[operator]]></category>
		<category><![CDATA[Perspectives]]></category>
		<category><![CDATA[programme]]></category>
		<category><![CDATA[real]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[sees]]></category>
		<category><![CDATA[shadows]]></category>
		<category><![CDATA[shepherd]]></category>
		<category><![CDATA[sun]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[underwater]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[world]]></category>
		<guid isPermaLink="false">http://107.21.79.195/all-issues/1997/issue-18-april-june-1997/virtual-reality/</guid>

					<description><![CDATA[Nobody remembers the day on which he was born. As he gets to know himself, he learns from his immediate physical environment, as also from his family, from the other people around him, and from the events he experiences on his own. If he is born normal and sound, he sees and hears, smells and [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Nobody remembers the day on which he was born. As he gets to know himself, he learns from his immediate physical environment, as also from his family, from the other people around him, and from the events he experiences on his own. If he is born normal and sound, he sees and hears, smells and tastes, touches and feels. As he grows, he does some reasoning from and about his sense-experiences, and he begins to seek meaningfulness. He asks, as countless millions have before him, the basic questions: Who am I? How did I and the world come into being? What am I doing in it?</p>
<p>For every normal human being, there is awareness of himself and of a world outside. Through a learning process a child recognizes the existence of different types of colours and shapes around him. Example: there are some red apples which his mother has just washed and put on the table; he recognizes their likeness to the ball his father bought him to play with: the likeness is one of outward form, roundness and some degree of firmness or solidity. His sight and touch of the objects in question suffice for him to attain the general concepts of a colour called ‘red’ and a shape called ‘sphere’. But is there ‘red’ for a child who is blind? And if the blind child also has an impaired sense of touch, what is the meaning of ‘red’ or ‘round’ or ‘solid’? Few of us who do not ourselves suffer, or have direct contact with, such disability spend much time reflecting on its consequences for perception and understanding.</p>
<p>If the child in our example could understand what it means to be blind or to have impaired sense of touch, he would be inclined to ask: Is the red that I see inside or outside me? Is the roundness that I see and touch inside or outside me?</p>
<p>At school most of us are taught that a red apple is made of atoms which have neither the quality of redness nor of roundness. We are also learning from recent developments in studies of the brain that neither light nor sound reaches our brain: what the brain receives is certain electrical quantities produced by our eyes, ears or other senses. [1] It, the brain, then processes these electrical quantities into meaningful sense-impressions like colour and shape. If we stimulate the brain with an artificial electrical source, it soon becomes apparent that the brain cannot distinguish between a real or artificial stimulus. Using this technique we can make the brain ‘see’ wholly imaginary pictures which it processes and responds to as if they were wholly real. During brain surgery some patients can be excited by artificial impulses and ‘see’ quite unreal pictures (something like what we see in dreams) and even, having seen, giggle at them. To return to the child of whom we said, he sees red apples. What, in fact, does he see? What is the meaning of the reality of the red apples? Are they there outside him, or do his senses play a trick on him, or is the world presented to him in some other way?</p>
<p>Throughout history most scientists and philosophers have started from the assumption that space and time are absolutes, as defined by Aristotle [2] and formulized by Newton [3]. According to this assumption, the space we inhabit existed before us and will continue to exist after us, and time flows over and through it at a uniform rate. However, developments over the last hundred years, particularly Einstein’s relativity theory [4], have undermined that assumption. Time and space are not absolute; they exist with us, in part because we ourselves invest them with reality and meaning.</p>
<p>Now, with the latest developments in computer and multimedia technology, we are able to understand the relativity of time and space much better. We are able to make a human brain believe that it is experiencing the real world by exciting the five senses attached to it. The excitement to the brain is provided by a computer of the latest techniques of simulation and modelling can almost handle all five of our human senses. How is this done? And what are its implications?</p>
<p>It is done, essentially, by applying advanced forms of imaging familiar from 3D virtual reality games like DOOM and Heretic. In order to train F16 pilots, LCD-masks or helmets have been designed that show the pilot a three-dimensional picture of the aircraft such that, as he moves his head up and down, it feels to him as if he were really in the aircraft. With the addition of a perfect sound system and a seat that moves in sensitive accord to what is represented through the LCD-helmet, all the thrills and sensations of flying can be ‘experienced’ by the trainee pilot. [4,5]</p>
<p>A current PhD project in Manchester is experimenting with virtual reality imaging using a robot 40 miles away from the laboratory [6]. The robot’s ‘hand’ is equipped with sensors to read temperature, pressure and humidity. It is wired to send, via a fast communication net, the data it obtains to a glove worn by a technician/operator in the lab. The operator wearing the glove ‘feels’ what the robot ‘feels’. The system is communicative both ways: the operator can send commands to the robot and cause the robot ‘hand to move by moving the glove. Also, through two video cameras positioned in the robot’s ‘eyes’, the operator can see whatever the robot ‘sees’. So, when the operator wants to touch an object near the robot, he needs only to move the glove to the image of the object: this movement sends a command to the robot’s ‘hand’ which grabs the object. As before, the operator really feels the object as the robot-hand’s sensors pass on the relevant data in real time. Once the robot touched a hot object and the operator’s hand felt the burn.</p>
<p>This robot-hand, cameras and glove combination is being developed for medical applications. When the technique is perfected, it is hoped that a surgeon in Houston will be able to operate on a patient in St Mary’s Hospital in Manchester. In this research project there is a real robot obtaining and relaying data about a real patient or other real objects around the patient. The operator receives that data and the associated images and sensations thanks to a computer programme. But it is entirely possible for the computer programme to generate the data, images and sensations without reference to a real robot or real objects. In other words, if the computer sends to the glove temperature, pressure and humidity data (just as the robot ‘hand’ did), the operator wearing the glove will be none the wiser. He or she will operate as if there were a real robot at a certain location communicating real data through its real hand’. In fact, everything would be not real at all, but only ‘virtual’: the surgeon in Houston could thus be made to perform a life-saving operation in Manchester, to undergo all the tension and drama thereof, whereas in fact only a virtual life, not a real one, would be saved if the operation was successful.</p>
<p>In the Manchester research project, only the hand communicates a virtual world through the glove worn by the operator. Scientists are now studying the feasibility of extending the idea to a garment that would cover the whole body. Suppose that I put on such a garment, with the attached LCD-helmet and a perfect sound system, and go to a place (underwater, for example) where there is no gravitational force. Since every part of my body is covered by the garment, every part of it will feel the virtual world as generated and managed by the computer. For example, when the LCD-helmet shows me that there is a nail sticking up on the ground and I tread on it, the sensor worn under my foot will actually feel pain. I will start responding to and behaving in my virtual world as my helmet commands me to: any outsider seeing me underwater will think me crazy, as I will be making strange movements that make no sense. However, within the virtual world, all my movements are perfectly sensible and rational.</p>
<p>Let us now suppose two such garments. I wear one, and my friend the other. If the programmes running in our helmets communicate, we can speak to each other, even shake hands. Although I cannot really see my real friend underwater, I can, while wearing that special garment see him virtually, as my helmet shows him to me: the programme running in the helmet communicates to me what my friend is wearing and what he is saying and how, and the conditions and changes in our environment, etc. But the computer could also introduce me to other, imaginary friends in the helmet-run world. If it did so, it would not be easy for me to distinguish the real from the virtual beings. Actually, it would be impossible. Let us take the example further. Imagine a shepherd who is asleep on a mountainside near his flocks. Let us go to him and, without waking him up, dress him in that special garment. Then, let us simulate every person and object the shepherd has a relationship with in his real world of the sun, the mountains, his flocks, family, friends, and so on. Our programme starts by waking the shepherd up. When he wakes, he looks around and is seeing his flocks, the mountain side, the sun, etc. all virtually. Everything seems to him quite normal. In fact, of course, the flocks, the mountain-side, the sun, etc. have all been produced by our computer, the shepherd is nowhere near his flocks, he is in our underwater laboratory, wearing the special garment. And in that virtual world, he duly goes home, sees his virtual wife, and lives his life normally, as before. It is assumed that a normal brain stores at least 1018 bits and processes information at about 1015 bits per second [7].</p>
<p>This is how the shepherd&#8221;s brain can easily handle a time adjustment done by the programme running in the helmet. The shepherd, let us say, spends one our in the lab but thinks in his virtual world that he has lived a year. He truly believes he has aged whereas he has hardly been absent long enough for even his sheep to notice. We simply simulate a world for him, and if we do it well enough, he must think it real. He sees his sheep, touches them, smells the odour coming from them, hears them bleat, even tastes their milk — all virtually. He looks up and sees the sun simulated by the helmet and thinks it real. He sees the shadows of the trees shrink or lengthen and he thinks the sun makes them do so. As the programmers of the computer running in his helmet, we know that in fact the shadows of trees and the sun are drawn quite independently of each other, but the programme displays them according to the familiar cause-effect rules so that the shepherd will not be worried. Otherwise, if in designing the programme we had forgotten those familiar rules, if we had forgotten the sun-shadow relationship we are used to, the shepherd would start to think he was growing crazy, seeing trees without shadows, or shadows without trees, etc. Here, a particularly relevant Qur&#8217;anic verse (25.45) comes to mind: Have you not seen how your Lord spread the shadow — if He willed He could have made it still — thus We have made the sun its guide. The meaning of the verse is that as the sun rises towards midday, the shadow shrinks, then begins to lengthen again as the sun declines. Here, it leads us to affirm that the whole of our real world in all its complexity and fullness and actuality is created, not by itself, but by One hidden from it, outside of it and other than it.</p>
<p>As long as, in the shepherd&#8221;s virtual world, the virtual sun and the virtual shadows of trees are designed perfectly, the shepherd will believe that he is living in a real world. Of course we do not, perhaps cannot ever, design our simulation perfectly or completely — the shepherd&#8221;s body has its internal mechanisms and, to put it bluntly, the shepherd could not live very long on virtual food (the only kind we could supply him within the virtual world) even if we could make his brain believe that he had really eaten. If our shepherd said that the sun in his world created the shadows of the trees, causing them to shrink or lengthen, we would know for certain that the shepherd was wrong. Because we know that the trees and the sun are merely images drawn by our computer. The shepherd&#8221;s statement is as incorrect as if he had said the shadows created the sun or the mountians created his flocks of sheep. It is only the perfection of our designing into the programme the rules of light and shadow that lead the shepherd to believe that it is the sun that creates the shadow. We can make the shepherd understand the meaning of the light-and-shadow rules written into the programme by ordering the programme to stop generating shadows. Underwater, the shepherd has only the capability of willing. He can want something to happen or not happen according to the terms and within the limits of the computer programme. For example, if he wants to throw a stone at the mountain, he only wills it and the computer generates the necessary images and sensations: he thinks and feels as if he sees and picks up and then throws a stone.</p>
<p>Of course, he in fact only throws virtually: all he really does is to make some strange-looking movements underwater. Again, a verse of the Qur&#8217;an (8.17) comes to mind for its striking relevance to our discussion: You killed them not, but God killed them. And you threw them not when you did throw, but God threw — that He might test the believers by a fair trial from Him. Surely God is All-Hearing, All-Knowing. While the shepherd is still under the control of our programme, let us apply a test to him. Let us design a virtual person and send him into the shepherd&#8221;s virtual world with this mission: to explain to the shepherd that he is not really living his real life now but, instead, living a virtual life in a laboratory; that the programmer who designed the virtual world he is living in desires him to conduct his life according to certain rules — for example, the shepherd must not commit any crimes such as theft — and if he transgresses these rules, he will be punished directly there and then or, after the programme is stopped, at the discretion of the programmer. Clearly. it would be a major mistake on the shepherd&#8221;s part to deny the virtual messenger we have sent to him: if he denies the possibility of any such event as the whole programme terminating, or denies the existence of a programmer who could or would take him to task for transgressing the programmers rules, none could rescue the shepherd from any punishment we may decide for him. We may have powerful, irresistible guards obedient to our commands, ready to lay hold of the shepherd, should we command it. Or we might so amend the programme that the virtual sun will not rise on another virtual morning, and the shepherd is left in the darkness of a perpetual virtual night.</p>
<p>It is reasonable to imagine that, after the programme is shut down, we can explain and demonstrate to the shepherd that he has been living in a virtual world which we projected for him. Then, no doubt, he would accept that the virtual messenger we sent to him was telling him nothing except the truth, that, behind the virtual world that seemed so real to him, there really was a programmer with a will who could, at his choice, invite or compel the shepherd&#8221;s obedience. Finally, two verses from the Qur&#8217;an (6.71; 2.28) which show that our speculations on virtual reality have led us to the conclusion that our experiences of the reality of this real world are not so different from the shepherd&#8221;s in the virtual world underwater: Say: &#8220;Tell me, if God made night perpetual for you until the Day of Resurrection, who is a god beside God who could bring you light? Will you not then pay heed? How can you reject faith in God? Seeing that you were without life and He gave you life; then He will cause you to die and will bring you again to life; and to Him you will return?</p>
<h3><b>References</b></h3>
<ol>
<li><em>The Brain Tumor Foundation of Canada. <a href="http://oncolink.upenn.edu/disease/brain/btfc/pchp3.html">http://oncolink.upenn.edu/disease/brain/btfc/pchp3.html </a></em></li>
<li><em>Aristotle, METAPHYSICS, 350 BC, translated by W. D. Ross, <a href="http://paul.spu.edu/&amp;#8212;hawk/aristotle.html">http://paul.spu.edu/—hawk/aristotle.html </a></em></li>
<li><em>Isaac Newton, http://www-groups.dcs.st-and.ac.uk/&#8211;history/ Mathematicians/Newton.html </em></li>
<li><em>The Virtual Reality Store, http://www.thevrstore.com/ main.htm </em></li>
<li><em>Information about 3D-MAX, <a href="http://www.threed-max.udac.se/Info/infoindex.html">http://www.threed-max.udac.se/Info/infoindex.html </a></em></li>
<li><em>Kocak, Osman Ph.D Project, 1996, Salford University. </em></li>
<li><em>Adam, J. A., Bert Kasko., IEEE Spectrum, February 1996.</em></li>
</ol>
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		<title>New Horizons In Education Multimedia And Interactive Computing</title>
		<link>https://fountainmagazine.com/all-issues/1995/issue-11-july-september-1995/new-horizons-in-education-multimedia-and-interactive-computing/</link>
		
		<dc:creator><![CDATA[Louima Cunningham]]></dc:creator>
		<pubDate>Sat, 01 Jul 1995 00:00:00 +0000</pubDate>
				<category><![CDATA[Issue 11 (July - September 1995)]]></category>
		<category><![CDATA[access]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[educational]]></category>
		<category><![CDATA[employees]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[multimedia]]></category>
		<category><![CDATA[people]]></category>
		<category><![CDATA[school]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[virtual]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[working]]></category>
		<guid isPermaLink="false">http://107.21.79.195/all-issues/1995/issue-11-july-september-1995/new-horizons-in-education-multimedia-and-interactive-computing/</guid>

					<description><![CDATA[The time an individual can devote to catching up with the expanding information-base of humanity is limited. But he or she has to do it: information is the essential raw material of decisions and choices. The expansion in available information is in part being matched by expansion in techniques of getting hold of it. Traditional [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The time an individual can devote to catching up with the expanding information-base of humanity is limited. But he or she has to do it: information is the essential raw material of decisions and choices. The expansion in available information is in part being matched by expansion in techniques of getting hold of it. Traditional teaching methods are slow, expensive and old. The aim of the new on-line, high-speed interactive methods is to make education more cost-effective, more sensitive to individual needs and tastes, more collaborative, more enjoyable, and also, of course, new.</p>
<p>The personal computer industry has created an enthusiastic, ever-growing market for multimedia technology for use in homes and businesses, the high profile of Internet (&#8216;the data superhighway&#8217;) and continuing pressure to work and learn more efficiently have added to the demand for new concepts in education and training. The characteristics in demand are flexibility, user- friendliness and lower costs.</p>
<p>Ten years ago computers were command-driven and mostly used for simple tasks such as word-processing. These days graphical interfaces and user-friendly programming have revolutionized the old &#8216;cold face&#8217; of computer working. Applications such as Windows, OS/2, and Mac Systems are now mouse-driven, capable of multi-tasking, and less intimidating for the novice. Computers are now used for CAD (Computer Aided Design), CAM (Computer Aided Manufacturing), graphics, communication, automation, simulation, animation, and much more. Complex tasks are easier then ever before and have replaced human labour in many areas.</p>
<p>Development of new and better computers, local area networks (LANs). remote access software (especially ATM (Asynchronous Transfer Mode) and ISDN (Integrated System Digital Network)), using the latest in leased and digital telephone lines, have opened up new horizons in working, teaching and learning practices. These developments in remote communication systems have greatly reduced the need to travel. Wide availability of this technology has changed the working practices of some companies fundamentally. Teleworking is recognized as a practical alternative to conventional office working. Video-conferencing facilities enable direct visual and audio contact between emote offices, and almost instantaneous information/document transfer. Working from home means not having to be in the office, more control over daily schedules, the freedom to live further from the workplace, and relief from the stresses (and costs) of commuting. The company benefits from reduced office rental and personnel costs: expertise and skills can he dialled up as needed,</p>
<p>Reduced hardware and software costs and increased computing power have extended and popularized teleworking applications. Medical specialists can now examine patients on a screen and give advice down a phone line: just such a link-up exists between some hospitals as far apart as the USA and Saudi Arabia. It is possible to attend a lecture without leaving one&#8217;s favourite chair, while still having the opportunity to ask questions and have them answered. &#8216;Distance learning&#8217; technology has especially important implications for the disabled who can access education without the stress of getting to a class or (unless they want to) facing class-mates. New York University&#8217;s School of Continuing Education is building its own Virtual College. Other institutions, such as California Polytechnic and the New Jersey Institute of Technology, are exploring similar projects.</p>
<p>Interactive distance learning is not just a future project. In many isolated places in the USA school children already enjoy such facilities via dial-tip modems: they do not have to travel through rain and snow any more. And getting on to the school communications network does not cost the user any more than an ordinary telephone call.</p>
<p>In the past, computers in schools ate into school budgets without providing any appreciable return. In companies, investments in information technology were used mostly to automate old learning processes instead of to enable new ones. All that is starting to change. Enormous growth in CD-ROM drives, LANs and Internet connections, multimedia, and collaborative software environments, is fuelling a wave of new, better teaching tools. Networking enables virtual workgroups to be set up almost instantly. There are dial-in services that permit anytime/anyplace access to course materials and fellow students.</p>
<p>The technology promises more than just an improvement in educational productivity: it may deliver a qualitative change in the nature of learning itself. Because computers have no feelings, they make very patient teachers, incapable of exasperation or anger: and they can work 24 hours a day. Also, because they have enormous memory capacity and don&#8217;t make choices about what to remember, they can be responsive to questioning in many disciplines. The information they can offer can therefore be multi-disciplinary, multilevelled. Multimedia interactive packages exploit this to the benefit of system users. The consequence is a dramatic change in educational methods. Instead of a one-way information flow to the learner &#8211; typified by TV broadcast, video cassette or a teacher addressing a class of students passively taking notes &#8211; the new teaching techniques are two-way, collaborative, interactive, and interdisciplinary. Multimedia enables teaching material to change from a flat, one-dimensional text to something that moves, speaks, sings, has innumerable examples and references and lines of inquiry on hand if the individual user feels inclined to follow them up. Cut- and-paste features, now more or less standard, mean the user can compose notes, essays and reports which are just as lively and varied as the source he or she is accessing.</p>
<p>Studies on multimedia argue in favour of its effectiveness as a learning tool. The Software Publishers Association&#8217;s 1994 report on technology effectiveness cites accounts of measurable improvements from the use of animation, video, laser discs, CD-ROM books, and hypermedia. Cognitive studies show thaw people get 80 percent of their information visually but retain only 11 percent of that. They acquire significantly less through hearing but then remember a much higher proportion of it. A combination of the two methods is, unsurprisingly, the most effective of all boosting retention rates by as much as 50 percent. Therefore, the new system of &#8216;Education on demand&#8217;, in homes and on-the-job, is likely to become part of everyday learning activities.</p>
<p>Producing educational systems and materials has long been very big business in the world. The US spends $300 billion yearly on education from nursery through high school. More than half the schools in the country now use computers in almost every discipline, and 99 percent of schools have at least one computer. According to a report from IBM Academic Consulting, American institutions of higher education have spent an estimated $70 billion on computer-related goods and services over the past 15 years; of that amount, as much as $20 billion was for teaching and learning technology. Training magazine, in its annual industry survey, estimates that US corporations with more than 100 employees budgeted $51 billion for training in 1994. Some estimates put the total spending per year by all companies and their employees at $90 to $100 billion.</p>
<p>The Software Publishers Association&#8217;s Report on the Effectiveness of Technology in Schools, 1990-1994, a summary of 133 studies, found that educational technology clearly boosted student achievement, improved student attitudes and self-concept, and enhanced the quality of student-teacher relationships. In this area of learning, the most promising technologies are interactive video networking and collaboration tools. Computers are amazingly diligent teachers, they can stimulate creative thinking, promote enterprise, and sharpen curiosity. Of course, availability of hardware and software is not by itself the solution to current educational problems. Reaping the benefits of available technology first requires extensive teacher training, adapted or new curricula, and, most important, changes to educational models. Modern educational concepts emphasize individualized, hands-on learning: teamwork; and guided discovery of information. All of these require technological assistance, and they are almost impossible to achieve without the help of computers. It is right to note that for teacher training and for the preparation of individually designed course materials, the latest software packages, even with relatively little preparatory training, provide the appropriate tools.</p>
<p>The interactive technology has made education more accessible and more enjoyable. With the help of computers educators can tailor tutoring to the individuals own needs. There is more information about any topic these days than anybody can handle. Therefore, storing and retrieving readily available study materials on computers mean teachers can focus on explaining in form at ion instead ol conveying information. The implications of this transformation affect both students and teachers. Teachers become more like coaches, while students are free to discover knowledge on their own &#8211; they can browse, pick and choose what and how, and how fast, they want to learn.</p>
<p>Multimedia applications include analogue and digital video, 2-D and 3- D animation, audio, and even hyperlinks and digital links: CD-ROM discs and drives, graphics display hardware and sound cards. Digital signal processors for speech recognition and signal processing are starting to appear in desktop systems and will play an increasing role in learning systems. Given the enormous growth of CDROM-equipped PCs in homes, multimedia could soon become the key &#8216;crossover&#8217; application linking the home and school markets.</p>
<p>Instead of the conventional broadcast model of distance learning, which requires participating students to watch a live video transmission via cable or satellite links or wait for days to receive a videotape in the mail, new schemes allow students to dial in at their convenience and participate in a class asynchronously. While it isn&#8217;t in real time, the opportunity for feedback and participation is enhanced by rich two-way communications channels.</p>
<p>The new employee-training concept of training on demand, learning while working. promises to bring information to employees at their workstations. Training as a separate centralized department in a company may soon be a thing of the past. The changing nature and growing diversity of the work force require new kinds of training in cultural sensitivity, communications skills, and problem solving. Employees are more geographically dispersed than in the past, and staff turnover is higher because companies and employees are less loyal to each other. Hardly anyone holds a job for life. Technology is evolving so quickly that skills require frequent refreshing. Taking workers to traditional classrooms means losing man-hours, heavier training costs and less hands-on training. Also, employee-training is a risky investment, given that the employee is free, after training, to go elsewhere. Companies are therefore trying to link learning to the job itself. This can take the form of expert systems integrated into the work area or even hand-held computers connected via wireless communications to a constantly updated information base. This kind of distant&#8217; and &#8216;on-the-job&#8217; learning is significantly less expensive than transporting employees to a central location, putting them up in hotels, and forfeiting their lost productivity. If the training material is distributed throughout the Local Area Network, trainees can pick it up for themselves. This increases retention of information and decreases learning time.</p>
<p>The single recent advance that is making the biggest difference in training and education is the Internet. It gives everybody easy access to information they cannot find locally or even, sometimes, nationally. Via Internet anybody can access almost any library resources in the world, talk to any interest groups or obtain any information from more than 30 million users in the Internet &#8216;community&#8217;. Thousands of Gopher, WWW, FTP, WAIS, ARCHIE servers offer terabytes of information on every subject imaginable. One can visit virtual galleries, virtual museums, virtual schools, virtual libraries, virtual communities, shop at virtual malls &#8211; and play games.</p>
<h3><b>But, but&#8230;.</b></h3>
<p>Clearly the new technology facilitates access to information and in doing so makes many tasks easier, more agreeable, often more exciting. However, as we are all social beings, the importance of direct contact between people in the creation of the more subtle human skills should not be forgotten. Being paid for the efficient performance of tasks is not the only reason people work; they may also need to be out at work, away from their home-base, for purposes other than recreation, and to he physically part of a team. The sharing and exchange of experience between people. both in the context of the family and the work-place, is certainly instrumental in the creation of sound, responsible human character. That in turn is relevant to the capacity people have for making good&#8217; decisions relating to their own and other people&#8217;s lives.</p>
<p>Information is not quite the same thing as knowledge, still less is knowledge to be confused with wisdom. Few parents can equal the capacity of television programmes, for example, to convey information to their children. Nevertheless, the role of parents in conveying (however indirectly and inexpertly) their experience of life to their children is the more decisive influence in moulding their children&#8217;s characters. It is certainly true that, in some families, children have more contact with the &#8216;present, immediate&#8217; world of TV images than with the &#8216;past&#8217; of their parents&#8217; experience of life, but in these cases the TV is being abused, which is not the fault of the technology. Similarly, the new interactive multimedia information technologies should not be rejected because they might be abused. Rather, the dangers, the possible abuses, should be pondered and understood and proper regimes introduced to avoid the dangers. These new technologies are there and make available a vastly increased potential to get at and handle information. They cannot be a substitute for human relations, nor can they replace the learning and understanding that come through the experience of human relations.</p>
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